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  2. Naming convention (programming) - Wikipedia

    en.wikipedia.org/wiki/Naming_convention...

    The choice of a variable name should be mnemonic — that is, designed to indicate to the casual observer the intent of its use. One-character variable names should be avoided except for temporary "throwaway" variables. Common names for temporary variables are i, j, k, m, and n for integers; c, d, and e for characters. int i;

  3. Python syntax and semantics - Wikipedia

    en.wikipedia.org/wiki/Python_syntax_and_semantics

    A snippet of Python code with keywords highlighted in bold yellow font. The syntax of the Python programming language is the set of rules that defines how a Python program will be written and interpreted (by both the runtime system and by human readers). The Python language has many similarities to Perl, C, and Java. However, there are some ...

  4. Snake case - Wikipedia

    en.wikipedia.org/wiki/Snake_case

    Prolog, for both atoms (predicate names, function names, and constants) and variables [20] Python, for variable names, function names, method names, and module or package (i.e. file) names [3] PHP uses SCREAMING_SNAKE_CASE for class constants; PL/I [21] R, for variable names, function names, and argument names, especially in the tidyverse style ...

  5. Comparison of programming languages (basic instructions)

    en.wikipedia.org/wiki/Comparison_of_programming...

    This article compares a large number of programming languages by tabulating their data types, their expression, statement, and declaration syntax, and some common operating-system interfaces. Conventions of this article

  6. Names of large numbers - Wikipedia

    en.wikipedia.org/wiki/Names_of_large_numbers

    The name of a number 10 3n+3, where n is greater than or equal to 1000, is formed by concatenating the names of the numbers of the form 10 3m+3, where m represents each group of comma-separated digits of n, with each but the last "-illion" trimmed to "-illi-", or, in the case of m = 0, either "-nilli-" or "-nillion". [17]

  7. Division algorithm - Wikipedia

    en.wikipedia.org/wiki/Division_algorithm

    Long division is the standard algorithm used for pen-and-paper division of multi-digit numbers expressed in decimal notation. It shifts gradually from the left to the right end of the dividend, subtracting the largest possible multiple of the divisor (at the digit level) at each stage; the multiples then become the digits of the quotient, and the final difference is then the remainder.

  8. Variable (computer science) - Wikipedia

    en.wikipedia.org/wiki/Variable_(computer_science)

    If a variable is only referenced by a single identifier, that identifier can simply be called the name of the variable; otherwise, we can speak of it as one of the names of the variable. For instance, in the previous example the identifier "total_count" is the name of the variable in question, and "r" is another name of the same variable.

  9. Modulo - Wikipedia

    en.wikipedia.org/wiki/Modulo

    In computing, the modulo operation returns the remainder or signed remainder of a division, after one number is divided by another, called the modulus of the operation.. Given two positive numbers a and n, a modulo n (often abbreviated as a mod n) is the remainder of the Euclidean division of a by n, where a is the dividend and n is the divisor.