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The Modern Defense (also known as the Robatsch Defence after Karl Robatsch) is a hypermodern chess opening in which Black allows White to occupy the center with pawns on d4 and e4, then proceeds to attack and undermine this "ideal" center without attempting to occupy it. The Modern Defense usually starts with the opening moves: 1. e4 g6
The setup f2–f3, Be3 and Qd2 is commonly used against the King's Indian Defence and Dragon Sicilian, and can also be used against the Pirc; indeed, this system is as old as the Pirc itself. The system 4.f3 was introduced by Argentine players c. 1930 and again in 1950.
White's bishop pinned the queen against the rook, threatening to win the exchange. Black is unfazed. 23. Bxe8?! Kasparov says that 23.Nd6! was the last chance White had for sharper play. [11] Burgess, Nunn and Emms agree, and observe that Black must play extremely precisely to maintain the advantage. [12] Kasparov gives 23.Nd6!
This play allows White to play 2.e4, entering the French Defence. If White wants to continue with a Queen's Pawn Game however, 2.c4 and 2.Nf3 usually transpose to a familiar opening such as the Queen's Gambit Declined, Nimzo-Indian or Queen's Indian. A line that is unique to the 1...e6 move order is the Keres Defence, 1.d4 e6 2.c4 Bb4+.
The Monkey's Bum is a variation of the Modern Defense, a chess opening. Although it may also be loosely defined as any approach against the Modern Defense involving an early Bc4 and Qf3, threatening "Scholar's mate", it is strictly defined by the sequence of moves: 1. e4 g6 2. Bc4 Bg7 3. Qf3 e6 4. d4 Bxd4 5. Ne2 Bg7 6. Nbc3
Alekhine's Defence is a chess opening that begins with the moves: 1. e4 Nf6. Black tempts White's pawns forward to form a broad pawn centre, with plans to undermine and attack the white structure later in the spirit of hypermodern defence. White's imposing mass of pawns in the centre often includes pawns on c4, d4, e5, and f4.
The resulting positions are analogous to the Modern Defence of the King's Gambit Accepted, in which White strives to utilise his 4–2 queenside pawn majority, with Black relying on his piece activity and cramping pawn at f4 to play against White's king.
In the Frankenstein–Dracula Variation of the Vienna Game (1.e4 e5 2.Nc3 Nf6 3.Bc4 Nxe4), threatening checkmate with 4.Qh5 is the only way for White to play for an advantage. The Modern Defense, Monkey's Bum variation involves White threatening a Scholar's mate with an early Qf3.