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  2. Haptic technology - Wikipedia

    en.wikipedia.org/wiki/Haptic_technology

    Haptic technology (also kinaesthetic communication or 3D touch) [1][2] is technology that can create an experience of touch by applying forces, vibration [broken anchor] s, or motions to the user. [3] These technologies can be used to create virtual objects in a computer simulation, to control virtual objects, and to enhance remote control of ...

  3. Haptic communication - Wikipedia

    en.wikipedia.org/wiki/Haptic_communication

    Haptic communication. A boy laughing as he is tickled. Haptic communication is nonverbal communication and interaction via the sense of touch. Touch can come in many different forms, some can promote physical and psychological well-being. A warm, loving touch can lead to positive outcomes while a violent touch can ultimately lead to a negative ...

  4. Haptic perception - Wikipedia

    en.wikipedia.org/wiki/Haptic_perception

    Haptic perception (Greek: haptόs "palpable", haptikόs "suitable for touch") means literally the ability "to grasp something", and is also known as stereognosis. Perception in this case is achieved through the active exploration of surfaces and objects by a moving subject, as opposed to passive contact by a static subject during tactile perception. [1]

  5. Augmented reality - Wikipedia

    en.wikipedia.org/wiki/Augmented_reality

    Augmented reality (AR) is an interactive experience that combines the real world and computer-generated 3D content. The content can span multiple sensory modalities, including visual, auditory, haptic, somatosensory and olfactory. [ 1 ] AR can be defined as a system that incorporates three basic features: a combination of real and virtual ...

  6. iPhone hardware - Wikipedia

    en.wikipedia.org/wiki/IPhone_hardware

    The iPhone has a minimal hardware user interface, with most models featuring five buttons. The only physical menu button is situated directly below the display and is called the "Home button" because its primary function is to close the active app and navigates to the home screen of the interface. Earlier models included a rounded square ...

  7. Human interface device - Wikipedia

    en.wikipedia.org/wiki/Human_interface_device

    The host communicates with the device and receives input data from the device on actions performed by the human. Output data flows from the host to the device and then to the human. The most common example of a host is a PC but some cell phones and PDAs also can be hosts. The HID protocol makes implementation of devices very simple.

  8. Tactile technology - Wikipedia

    en.wikipedia.org/wiki/Tactile_technology

    Tactile technology is the integration of multi-sensory triggers within physical objects, allowing "real world" interactions with technology. It is similar to haptic technology, as both focus on touch interactions with technology, but whereas haptic is simulated touch, tactile is physical touch. Rather than using a digital interface to interact ...

  9. Ubiquitous computing - Wikipedia

    en.wikipedia.org/wiki/Ubiquitous_computing

    Ubiquitous computing (or " ubicomp ") is a concept in software engineering, hardware engineering and computer science where computing is made to appear seamlessly anytime and everywhere. In contrast to desktop computing, ubiquitous computing implies use on any device, in any location, and in any format. A user interacts with the computer, which ...