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A multiplication algorithm is an algorithm (or method) to multiply two numbers. Depending on the size of the numbers, different algorithms are more efficient than others. Numerous algorithms are known and there has been much research into the topic. The oldest and simplest method, known since antiquity as long multiplication or grade-school ...
In binary encoding each long number is multiplied by one digit (either 0 or 1), and that is much easier than in decimal, as the product by 0 or 1 is just 0 or the same number. Therefore, the multiplication of two binary numbers comes down to calculating partial products (which are 0 or the first number), shifting them left, and then adding them ...
The Karatsuba algorithm is a fast multiplication algorithm. It was discovered by Anatoly Karatsuba in 1960 and published in 1962. [1][2][3] It is a divide-and-conquer algorithm that reduces the multiplication of two n -digit numbers to three multiplications of n /2-digit numbers and, by repeating this reduction, to at most single-digit ...
The Wallace tree is a variant of long multiplication. The first step is to multiply each digit (each bit) of one factor by each digit of the other. Each of these partial products has weight equal to the product of its factors. The final product is calculated by the weighted sum of all these partial products.
The shift-and-add method (more recently "image-stacking" method) is a form of speckle imaging commonly used for obtaining high quality images from a number of short exposures with varying image shifts. [5] [6] It has been used in astronomy for several decades, and is the basis for the image stabilisation feature on some cameras. The short ...
CORDIC uses simple shift-add operations for several computing tasks such as the calculation of trigonometric, hyperbolic and logarithmic functions, real and complex multiplications, division, square-root calculation, solution of linear systems, eigenvalue estimation, singular value decomposition, QR factorization and many others.
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