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  2. Client–server model - Wikipedia

    en.wikipedia.org/wiki/Clientserver_model

    The client–server model is a distributed application structure that partitions tasks or workloads between the providers of a resource or service, called servers, and service requesters, called clients. [1] Often clients and servers communicate over a computer network on separate hardware, but both client and server may reside in the same system.

  3. Server (computing) - Wikipedia

    en.wikipedia.org/wiki/Server_(computing)

    A server is a computer that provides information to other computers called "clients" on a computer network. [1] This architecture is called the client–server model. Servers can provide various functionalities, often called "services", such as sharing data or resources among multiple clients or performing computations for a client.

  4. Distributed computing - Wikipedia

    en.wikipedia.org/wiki/Distributed_computing

    Distributed computing. Distributed computing is a field of computer science that studies distributed systems, defined as computer systems whose inter-communicating components are located on different networked computers. [1][2] The components of a distributed system communicate and coordinate their actions by passing messages to one another in ...

  5. Client (computing) - Wikipedia

    en.wikipedia.org/wiki/Client_(computing)

    A client is a computer or a program that, as part of its operation, relies on sending a request to another program or a computer hardware or software that accesses a service made available by a server (which may or may not be located on another computer). [3] For example, web browsers are clients that connect to web servers and retrieve web ...

  6. Thin client - Wikipedia

    en.wikipedia.org/wiki/Thin_client

    Thin client. In computer networking, a thin client, sometimes called slim client or lean client, is a simple (low- performance) computer that has been optimized for establishing a remote connection with a server -based computing environment. They are sometimes known as network computers, or in their simplest form as zero clients.

  7. Multitier architecture - Wikipedia

    en.wikipedia.org/wiki/Multitier_architecture

    Multitier architecture. In software engineering, multitier architecture (often referred to as n-tier architecture) is a client–server architecture in which presentation, application processing and data management functions are physically separated. The most widespread use of multitier architecture is the three-tier architecture.

  8. HTTP - Wikipedia

    en.wikipedia.org/wiki/HTTP

    HTTP functions as a request–response protocol in the client–server model. A web browser, for example, may be the client whereas a process, named web server, running on a computer hosting one or more websites may be the server. The client submits an HTTP request message to the server.

  9. Distributed networking - Wikipedia

    en.wikipedia.org/wiki/Distributed_Networking

    Client/server distributed networking is also popular in web-based computing. [3] Client/Server is the principle that a client computer can provide certain capabilities for a user and request others from other computers that provide services for the clients. The Web's Hypertext Transfer Protocol is basically all client/server. [1] [4] [5] [6]