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  2. Video games and Linux - Wikipedia

    en.wikipedia.org/wiki/Video_games_and_Linux

    Linux Game Publishing had initially tried to pick up the support rights to many of Loki's titles, but in the end it was only able to acquire the rights to MindRover: The Europa Project. They released the updated version of Mindrover and its downloadable update for owners of the old Loki version. [119]

  3. Godot (game engine) - Wikipedia

    en.wikipedia.org/wiki/Godot_(game_engine)

    It is a major update that overhauls the rendering system, adds support for Vulkan graphics API, improves GDScript performance and usability, enhances physics and animation systems, and introduces many other features and bug fixes. The development of Godot 4 started in 2019 with a rewrite of the renderer to use Vulkan by Linietsky.

  4. Active Scripting - Wikipedia

    en.wikipedia.org/wiki/Active_Scripting

    Clicking on an icon or running from the command line, a script, the Run dialogue, etc. will by default run a plain text file containing the code. A Windows Script File (.wsf) is an XML file that can contain more than one script in more than one language in addition to other elements, and are executed by the Windows Script Host.

  5. Source (game engine) - Wikipedia

    en.wikipedia.org/wiki/Source_(game_engine)

    Face Poser is the tool used to access facial animations and choreography systems. This tool allows one to edit facial expressions, gestures and movements for characters, lip sync speech, and sequence expressions and other acting cues and preview what the scene will look like in the game engine. [30]

  6. Game engine - Wikipedia

    en.wikipedia.org/wiki/Game_engine

    Modern game- or graphics-engines generally provide a scene graph—an object-oriented representation of the 3D game-world which often simplifies game design and can be used for more efficient rendering of vast virtual worlds. [citation needed] Most game engines or graphics engines use a Graphics API, which eases communication with the GPU. But ...

  7. Homebrew (video games) - Wikipedia

    en.wikipedia.org/wiki/Homebrew_(video_games)

    Homebrew, when applied to video games, refers to software produced by hobbyists for proprietary video game consoles which are not intended to be user-programmable. The official documentation is often only available to licensed developers, and these systems may use storage formats that make distribution difficult, such as ROM cartridges or encrypted CD-ROMs.

  8. Twine (software) - Wikipedia

    en.wikipedia.org/wiki/Twine_(software)

    Twine emphasizes the visual structure of hypertext, and does not require knowledge of a programming language as many other game development tools do. [5] It is regarded as a tool which can be used by anyone interested in interactive fiction and experimental games. [5] [6]

  9. Mesa (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Mesa_(computer_graphics)

    The idea is, that graphics applications output SPIR-V instead of GLSL. In contrast to the latter, SPIR-V is binary to avoid implementation differences between GLSL compiler frontends of different driver implementations, as this has been a major source of application incompatibilities and bugs.