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  2. List of commercial video games with available source code

    en.wikipedia.org/wiki/List_of_commercial_video...

    The game was developed open-source on GitHub with an own open-source game engine [22] by several The Battle for Wesnoth developers and released in July 2010 for several platforms. The game was for purchase on the MacOS' app store, [23] [24] iPhone App Store [25] and BlackBerry App World [26] as the game assets were kept proprietary. [27 ...

  3. Video games and Linux - Wikipedia

    en.wikipedia.org/wiki/Video_games_and_Linux

    Linux Game Publishing had initially tried to pick up the support rights to many of Loki's titles, but in the end it was only able to acquire the rights to MindRover: The Europa Project. They released the updated version of Mindrover and its downloadable update for owners of the old Loki version. [119]

  4. Godot (game engine) - Wikipedia

    en.wikipedia.org/wiki/Godot_(game_engine)

    It is a major update that overhauls the rendering system, adds support for Vulkan graphics API, improves GDScript performance and usability, enhances physics and animation systems, and introduces many other features and bug fixes. The development of Godot 4 started in 2019 with a rewrite of the renderer to use Vulkan by Linietsky.

  5. Source (game engine) - Wikipedia

    en.wikipedia.org/wiki/Source_(game_engine)

    When some Source games were updated to Source 2013, the older Source SDKs were phased out. The three applications mentioned below are now included in the install of each game. [citation needed] There are three applications packaged in the Source SDK: Hammer Editor, Model Viewer, and Face Poser.

  6. Hook (video game) - Wikipedia

    en.wikipedia.org/wiki/Hook_(video_game)

    Electronic Games nominated the SNES version for its 1993 Electronic Gaming Awards, in the category of Best Electronic Game Graphics. The magazine stated, "Some of the finest game graphics can be found in Hook", writing that the game had a "unified visual appearance like no other game on the market." [50]

  7. Vulkan - Wikipedia

    en.wikipedia.org/wiki/Vulkan

    Vulkan targets high-performance real-time 3D-graphics applications, such as video games and interactive media, and highly parallelized computing. Vulkan is intended to offer higher performance and more efficient CPU and GPU usage compared to the older OpenGL and Direct3D 11 APIs. It does so by providing a considerably lower-level API for the ...

  8. Game engine - Wikipedia

    en.wikipedia.org/wiki/Game_engine

    Modern game- or graphics-engines generally provide a scene graph—an object-oriented representation of the 3D game-world which often simplifies game design and can be used for more efficient rendering of vast virtual worlds. [citation needed] Most game engines or graphics engines use a Graphics API, which eases communication with the GPU. But ...

  9. ScummVM - Wikipedia

    en.wikipedia.org/wiki/ScummVM

    ScummVM is a program that supports numerous adventure game engines via virtual machines, allowing the user to play supported adventure games on their platform of choice.. ScummVM provides none of the original assets for the games it supports, and expects the user to properly own the original game's media so as to use the software legal