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Holistic rubrics provide an overall rating for a piece of work, considering all aspects. Analytic rubrics evaluate various dimensions or components separately. Developmental rubrics, a subset of analytical rubrics, facilitate assessment, instructional design, and transformative learning through multiple dimensions of developmental successions.
Damath is a two-player educational board game combining the board game "Dama" (Filipino checkers) and math. It is used as a teaching tool for both elementary and high school mathematics. Every piece has a corresponding number and each even (white) square on board has a mathematical symbol.
WFF 'N Proof is a board and cube game that was created by Professor Layman Allen in 1961 to teach the basics of symbolic logic. [2] It is played with 28 cubes that contain various letters, such as p, q, C, N, A, K, E, s, r, o, and i. The game board contains a forbidden section, a permitted section, and a required section.
The language of mathematics has a wide vocabulary of specialist and technical terms. It also has a certain amount of jargon: commonly used phrases which are part of the culture of mathematics, rather than of the subject.
Equate is a board game made by Conceptual Math Media where players score points by forming equations on a 19x19 game board. Equations appear across and down in a crossword fashion and must be mathematically correct. Because of its characteristics, the game is often described as a Scrabble with math. [1] [2]
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Game theory is a branch of mathematics that uses models to study interactions with formalized incentive structures ("games"). It has applications in a variety of fields, including economics, anthropology, political science, social psychology and military strategy. Glossary of game theory; List of games in game theory
Some of the more well-known topics in recreational mathematics are Rubik's Cubes, magic squares, fractals, logic puzzles and mathematical chess problems, but this area of mathematics includes the aesthetics and culture of mathematics, peculiar or amusing stories and coincidences about mathematics, and the personal lives of mathematicians.