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  2. Sprite (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Sprite_(computer_graphics)

    Sprites can be positioned or altered by setting attributes used during the hardware composition process. The number of sprites which can be displayed per scan line is often lower than the total number of sprites a system supports. For example, the Texas Instruments TMS9918 chip supports 32 sprites, but only four can appear on the same scan line.

  3. Texture atlas - Wikipedia

    en.wikipedia.org/wiki/Texture_atlas

    TexturePacker - sprite sheet packer with graphical user interface and tons of options. Works with almost all game engines. LibGDX texture packer - Open source texture packer utility from libGDX; Texture Atlas Maker - Open source texture atlas utility for 2D OpenGL games.

  4. RPG Maker - Wikipedia

    en.wikipedia.org/wiki/RPG_Maker

    Unlike RM95, which can only use one 'set', RM2k can use an unlimited number of sprite sheets with specific sizes for each type. The tilesets also have a similar non-limitation, but because tiles must be entered into a database, there is a limit on tiles.

  5. Category:Video games with digitized sprites - Wikipedia

    en.wikipedia.org/wiki/Category:Video_games_with...

    Digitized sprites were used in various video games during the late 1980s to 1990s, but fell out of favour when textured 3D graphics became more common, though some voxel figures are also based on photographic renderings of actors. These sprites are directly based on captured images of actors or models portraying the game characters.

  6. TMS9918 - Wikipedia

    en.wikipedia.org/wiki/TMS9918

    There can be up to 32 monochrome sprites of either 8×8 or 16×16 pixels on screen, each sprite with its own, single color. The illusion of multicolor sprites can be created by stacking multiple sprites on top of each other. There can be no more than 4 sprites on a single scanline; any additional sprites' horizontal pixels are dropped.

  7. PlayStation technical specifications - Wikipedia

    en.wikipedia.org/wiki/PlayStation_technical...

    Output data may be transferred directly to GPU via DMA. It is possible to overwrite IDCT matrix and some additional parameters, however MDEC internal instruction set was never documented. It is directly connected to a CPU bus. System Control Coprocessor (Cop0) [citation needed] This unit is part of the CPU. Has 16 32-bit control registers.

  8. 2D computer graphics - Wikipedia

    en.wikipedia.org/wiki/2D_computer_graphics

    Most graphic hardware has internal support for blitting operations or sprite drawing. A co-processor dedicated to blitting is known as a Blitter chip. Classic 2D graphics chips and graphics processing units of the late 1970s to 1980s, used in 8-bit to early 16-bit, arcade games, video game consoles, and home computers, include:

  9. Pixel art - Wikipedia

    en.wikipedia.org/wiki/Pixel_art

    Pixel art [note 1] is a form of digital art drawn with graphical software where images are built using pixels as the only building block. [2] It is widely associated with the low-resolution graphics from 8-bit and 16-bit era computers, arcade machines and video game consoles, in addition to other limited systems such as LED displays and graphing calculators, which have a limited number of ...