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Words per minute, commonly abbreviated as WPM (sometimes lowercased as wpm), is a measure of words processed in a minute, often used as a measurement of the speed of typing, reading or Morse code sending and receiving.
For racing, there is the default ("maintrack") option, where players race against each other by typing randomly selected quotes from a database. [5] [6] Practice racing, or "ghosting", is the game's single-player option where players can type any text on demand, and save up to ten races per day. [7]
The 2016 typing game Epistory, showing creatures with words above them: the player must type the words to attack the creatures. In 2000, The Typing of the Dead became known as the "ultimate typing game parody", adapting The House of the Dead 2 to replace the gun with a computer keyboard so that the player must type to defeat zombies.
By the turn of the 20th century, the phrase had become widely known. In the January 10, 1903, issue of Pitman's Phonetic Journal, it is referred to as "the well known memorized typing line embracing all the letters of the alphabet". [7] Robert Baden-Powell's book Scouting for Boys (1908) uses the phrase as a practice sentence for signaling. [5]
Person typing on a laptop keyboard Video of typing on a notebook computer keyboard. Typing is the process of writing or inputting text by pressing keys on a typewriter, computer keyboard, mobile phone, or calculator. It can be distinguished from other means of text input, such as handwriting and speech recognition. Text can be in the form of ...
Mavis Beacon Teaches Typing is an application software program designed to teach touch typing. Released in late 1987 by The Software Toolworks, the program aimed to enhance users' typing skills through a series of interactive lessons and games. Mavis Beacon is an entirely fictional character, created for marketing purposes.
Kewala's Typing Adventure [a] is a 1996 Australian educational typing-themed video game, featuring a koala protagonist named Kewala. It was developed by Sydney -based software company Typequick , and localised by Japan Data Pacific for the Japanese market.
Skimming is a process of speed reading that involves visually searching the sentences of a page for clues to the main idea or when reading an essay, it can mean reading the beginning and ending for summary information, then optionally the first sentence of each paragraph to quickly determine whether to seek still more detail, as determined by the questions or purpose of the reading.
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