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Free and open-source software portal; LibRaw is a free and open-source software library for reading raw files from digital cameras. It supports virtually all raw formats. It is based on the source code of dcraw, with modifications, [4] and "is intended for embedding in raw converters, data analyzers, and other programs using raw files as the initial data."
The DirectDraw Surface container file format is a Microsoft format for storing data compressed with the previously proprietary S3 Texture Compression (S3TC) algorithm, [2] which can be decompressed in hardware by GPUs. This makes the format useful for storing graphical textures and cubic environment maps as a data file, both compressed and ...
STL is a file format native to the stereolithography CAD software created by 3D Systems. [3] [4] [5] Chuck Hull, the inventor of stereolithography and 3D Systems’ founder, reports that the file extension is an abbreviation for stereolithography, [6] although it is also referred to as standard triangle language or standard tessellation language.
Universal 3D (U3D) is a compressed file format standard for 3D computer graphics data.. The format was defined by a special consortium called 3D Industry Forum that brought together a diverse group of companies and organizations, including Intel, Boeing, HP, Adobe Systems, Bentley Systems, Right Hemisphere and others whose main focus had been the promotional development of 3D graphics for use ...
The KTX 2.0 extension for universal texture compression enables 3D models in the glTF format to be highly compressed and to use natively supported texture formats, reducing file size and boosting rendering speed. [28] Draco is a glTF extension for mesh compression, to compress and decompress 3D meshes, to help reduce the size of 3D files.
This file format allows renaming the segments of a BVH file to match the convention used in Autodesk 3D Studio Max. The name defined by the user is associated to the predefined label for the biped segment. eg. Humerus = L UpperArm. This file format also allows renaming the markers of a CSM file to match the convention used in Autodesk 3D Studio ...
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CineForm Intermediate is an open source (from October 2017) [1] video codec developed for CineForm Inc by David Taylor, David Newman and Brian Schunck. On March 30, 2011, the company was acquired by GoPro which in particular wanted to use the 3D film capabilities of the CineForm 444 Codec for its 3D HERO System.