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  2. Kalooki - Wikipedia

    en.wikipedia.org/wiki/Kalooki

    The games are, however, different and not to be confused. These are the rules for the original Kalooki game created, refined, and taught by flight attendants of Air Jamaica in the 1970s and 80s. There are a few variations of the game described in books and on the internet. A similar game is sometimes referred to as "Kalooki 40". [4]

  3. Go variants - Wikipedia

    en.wikipedia.org/wiki/Go_variants

    Alak is a Go-like game restricted to a single spatial dimension. Go can be extended to three dimensions. One example is Diamond Go, which uses the structure of a carbon diamond crystal lattice. [29] With many Go variants, the nature of the game changes dramatically when the standard four connections per point is changed.

  4. Ddakji - Wikipedia

    en.wikipedia.org/wiki/Ddakji

    Ddakji chigi is a general term for games involving ddakji; each of these variants can have entirely different objectives and activities. [4] For extra suspense, losers can be subjected to punishments. [5] The games can be played indoors or outdoors, although boys playing the game in an empty lot outdoors was reportedly historically a common ...

  5. Tanzanian draughts - Wikipedia

    en.wikipedia.org/wiki/Tanzanian_draughts

    The game is played on 8×8 board with squares alternating in colors. The empty corner is on the right side of player. Any one can start the game depending on the decisions of players. The following are rules which are compulsory during gameplay in Tanzanian checkers:

  6. Badugi - Wikipedia

    en.wikipedia.org/wiki/Badugi

    The game Go has a similar name in Korean, “baduk”, derived from the same word. [2] Another ancestor of badugi is displayed in a game played in Toronto in the 1970s and 1980s, "off on high low", and its variant "leapfrog". In both games the objective was to make a 5 card hand, with a pair being mandatory.

  7. Russian draughts - Wikipedia

    en.wikipedia.org/wiki/Russian_draughts

    A game is a draw if neither opponent has the possibility to win the game. The game is considered a draw when the same position repeats itself for the third time, with the same player having the move each time. If one player proposes a draw and his opponent accepts the offer.

  8. Yunnori - Wikipedia

    en.wikipedia.org/wiki/Yunnori

    The game is won by the team who brings all their mals home first, that is complete the course with all their mals. A course is completed if a mal passes the station where the game is started (cham-meoki). Landing on cham-meoki is no finish, but any score going "beyond" this station completes a home run. Yut is often played for three or more wins.

  9. Renju - Wikipedia

    en.wikipedia.org/wiki/Renju

    Renju has its origins in gomoku and therefore shares most of its rules. There are two key differences between these games, however. First, renju has the rule of forbidden moves to limit Black's advantage, something gomoku does not have. Second, renju utilizes special opening rules to balance the starting positions of games.