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  2. C Sharp syntax - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_syntax

    override - Specifies that a method or property declaration is an override of a virtual member or an implementation of a member of an abstract class. readonly - Declares a field that can only be assigned values as part of the declaration or in a constructor in the same class.

  3. Mutator method - Wikipedia

    en.wikipedia.org/wiki/Mutator_method

    Modern programming languages often offer the ability to generate the boilerplate for mutators and accessors in a single line—as for example C#'s public string Name { get; set; } and Ruby's attr_accessor :name. In these cases, no code blocks are created for validation, preprocessing or synthesis.

  4. C Sharp (programming language) - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_(programming_language)

    C# supports classes with properties. The properties can be simple accessor functions with a backing field, or implement arbitrary getter and setter functions. A property is read-only if there's no setter. Like with fields, there can be class and instance properties. The underlying methods can be virtual or abstract like any other method. [82]

  5. Uniform access principle - Wikipedia

    en.wikipedia.org/wiki/Uniform_access_principle

    The Size property is an integer that can be read (get) and written (set). Similarly, the Name property is a string that can also be read and modified, but its value is stored in a separate (private) class variable _name. Omitting the set operation in a property definition makes the property read-only, while omitting the get operation makes it ...

  6. C Sharp 4.0 - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_4.0

    A new pseudo-type dynamic is introduced into the C# type system. It is treated as System.Object, but in addition, any member access (method call, field, property, or indexer access, or a delegate invocation) or application of an operator on a value of such type is permitted without any type checking, and its resolution is postponed until run-time.

  7. Property (programming) - Wikipedia

    en.wikipedia.org/wiki/Property_(programming)

    A property, in some object-oriented programming languages, is a special sort of class member, intermediate in functionality between a field (or data member) and a method.The syntax for reading and writing of properties is like for fields, but property reads and writes are (usually) translated to 'getter' and 'setter' method calls.

  8. Indexer (programming) - Wikipedia

    en.wikipedia.org/wiki/Indexer_(programming)

    They are similar to properties, but differ by not being static, and the fact that indexers' accessors take parameters. The get and set accessors are called as methods using the parameter list of the indexer declaration, but the set accessor still has the implicit value parameter.

  9. Comparison of programming languages (object-oriented ...

    en.wikipedia.org/wiki/Comparison_of_programming...

    END METHOD. METHOD-ID. SET PROPERTY bar. DATA DIVISION. LINKAGE SECTION. value-var declaration PROCEDURE DIVISION USING value-var. instructions. END METHOD. METHOD-ID. GET PROPERTY bar. DATA DIVISION. LINKAGE SECTION. return-var declaration PROCEDURE DIVISION RETURNING return-var. instructions. END METHOD. METHOD-ID. SET PROPERTY bar. DATA ...