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  2. Foreach loop - Wikipedia

    en.wikipedia.org/wiki/Foreach_loop

    In computer programming, foreach loop (or for-each loop) is a control flow statement for traversing items in a collection. foreach is usually used in place of a standard for loop statement . Unlike other for loop constructs, however, foreach loops [ 1 ] usually maintain no explicit counter: they essentially say "do this to everything in this ...

  3. forfiles - Wikipedia

    en.wikipedia.org/wiki/Forfiles

    The file extension, double quoted, without leading dot. If a file has multiple extensions, only the last is returned. If the file has no extension, a quoted empty string is returned. @path Full path of the matching item, double quoted, including drive letter, and file extension (if any). @relpath

  4. Batch file - Wikipedia

    en.wikipedia.org/wiki/Batch_file

    A batch file may contain any command the interpreter accepts interactively and use constructs that enable conditional branching and looping within the batch file, such as IF, FOR, and GOTO labels. The term "batch" is from batch processing, meaning "non-interactive execution", though a batch file might not process a batch of multiple data.

  5. Batch processing - Wikipedia

    en.wikipedia.org/wiki/Batch_processing

    The batch size refers to the number of work units to be processed within one batch operation. Some examples are: The number of lines from a file to load into a database before committing the transaction. The number of messages to dequeue from a queue. The number of requests to send within one payload.

  6. Iterator - Wikipedia

    en.wikipedia.org/wiki/Iterator

    Specifically, the for loop will call a value's into_iter() method, which returns an iterator that in turn yields the elements to the loop. The for loop (or indeed, any method that consumes the iterator), proceeds until the next() method returns a None value (iterations yielding elements return a Some(T) value, where T is the element type).

  7. Self-modifying code - Wikipedia

    en.wikipedia.org/wiki/Self-modifying_code

    Self-modifying code is quite straightforward to implement when using assembly language.Instructions can be dynamically created in memory (or else overlaid over existing code in non-protected program storage), [1] in a sequence equivalent to the ones that a standard compiler may generate as the object code.

  8. Loop unrolling - Wikipedia

    en.wikipedia.org/wiki/Loop_unrolling

    Loop unrolling, also known as loop unwinding, is a loop transformation technique that attempts to optimize a program's execution speed at the expense of its binary size, which is an approach known as space–time tradeoff. The transformation can be undertaken manually by the programmer or by an optimizing compiler.

  9. Loop-level parallelism - Wikipedia

    en.wikipedia.org/wiki/Loop-level_parallelism

    Loop-level parallelism is a form of parallelism in software programming that is concerned with extracting parallel tasks from loops.The opportunity for loop-level parallelism often arises in computing programs where data is stored in random access data structures.