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The game's Carta (眞名) system, which takes on a similar method as Final Fantasy VIII ' s junction system, relies on the usage of hanja (Han characters) to represent various energy patterns as every living thing carries a distinct energy pattern and may rely upon the use of Carta to manipulate this energy for various purposes. In application ...
Sony Computer Entertainment released the game in Softmax's native country South Korea as MagnaCarta: Crimson Stigmata. It is the second installment of the Magna Carta series and a sequel to the 2001 game Magna Carta: The Phantom of Avalanche.
It is a follow-up to the games Magna Carta: The Phantom of Avalanche released on Windows and Magna Carta: Crimson Stigmata released on the PlayStation 2. It was released in South Korea and Japan on August 6, 2009 and in North America on October 13, 2009. It marks the series' first entry onto a seventh generation console.
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Magna Carta: Crimson Stigmata is a "port" of the original game to the PlayStation 2.Though the game retains multiple elements from its original counterpart, including the main character and several plot elements, other points in Crimson Stigmata—notably the setting and storyline—are very different from The Phantom of Avalanche.
A card-game version, Caylus Magna Carta, was published in 2007, as well as a limited premium version of the game, with redesigned medieval-styled artwork and metallic coins. [1] An iOS version of the game was launched in 2012.
Magna Carta: Tears of Blood; MagnaCarta 2; Mazinger Z (1994 video game) Metal Armor Dragonar; Mighty Morphin Power Rangers: The Movie (video game) Mobile Suit Gundam: Federation vs. Zeon; My Hero (video game)
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