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Digital Fine Contrast is a contrast-enhancing display technology introduced in 2006 by LG Display.It is used in the company's "Flatron" line of TFT monitors and implements a 'smart function' whereby it dynamically detects the characteristics of each frame to be displayed and automatically adjusts its contrast to obtain a sharper and more vivid image.
Additional products include Apple's 20-inch Cinema Display and Dell's UltraSharp 2005FPW LCD Monitor. These use the "LG.Philips" branding. [14] As of 2022, LG Display is the manufacturer of the OLED panels used in Sony's OLED TVs. [15] As of late 2022, LG Display was one of the two suppliers for displays for the iPhone 14 Pro, along with ...
60 fps typically, some gaming monitors can do up to 540 fps; internally, display refreshed at up to 540 fps [18] [19] 60 fps typically, some can do 120 fps; internally, display refreshed at e.g. 480 or 600 fps [20] 60 fps typically. Up to 480 fps. [21] Flicker: Perceptible on lower refresh rates (60 fps and below) [22]
5. Once the world has loaded, tap T on your keyboard to bring up the chat box, where you can enter commands. 6. Type in "/gamemode" (without the quotes) followed by a space, and then the mode you ...
A widely used de facto standard, introduced with XGA-2 and other early "multiscan" graphics cards and monitors, with an unusual aspect ratio of 5:4 (1.25:1) instead of the more common 4:3 (1. 3:1), meaning that even 4:3 pictures and video will appear letterboxed on the narrower 5:4 screens. This is generally the native resolution—with ...
LG.Philips Displays was a joint venture created in 2001 by LG Electronics of South Korea and Philips Electronics of the Netherlands in response to the maturing cathode-ray tube (CRT) market. [9] [10] It primarily manufactured CRTs used in traditional television sets. It was the world's largest manufacturer of CRTs. [11] [12]
The resolution is also used in portable devices. In September 2012, Samsung announced the Series 9 WQHD laptop with a 13-inch 2560 × 1440 display. [19] In August 2013, LG announced a 5.5-inch QHD smartphone display, which was used in the LG G3. [20] In October 2013 Vivo announced a smartphone with a 2560 × 1440 display. [21]
Too much latency causes the monitor to overtake the software on occasion, leading to rendering artifacts, tearing, etc. Demo software on classic systems such as the Commodore 64 and ZX Spectrum frequently exploited those techniques because of the predictable nature of their respective video systems to achieve effects that might otherwise be ...