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card reading, also known as counting the hand; dummy reversal; endplay; coups; squeezes; suit combinations play; safety play; applying the principle of restricted choice; applying the theory of vacant places; applying percentages and probabilities
The reading is based on information gained in the bidding and the play to previous tricks. [1] The technique is used by the declarer and defenders primarily to determine the probable suit distribution and honor card holdings of each unseen hand; determination of the location of specific spot-cards may be critical as well. Card reading is based ...
Transfer of trick(s) to the opponents, Force the offender or his partner to pass for one round or to the end of the auction, Assign penalty card status to a card inappropriately displayed, i.e. a card that must be played at first legal opportunity, Impose lead restrictions if the offending side becomes the defense.
After the trick is over, declarer knows which defender to finesse, "notices" and corrects his misplay, and finesses the correct defender. Superglue coup. The Superglue Coup is where a defender pulls out two cards together (as if they were superglued together). Declarer sees the cards and assumes they are adjacent in rank in the defender's hand.
The distributional points show the potential of the hand to take low-card tricks including long-suit tricks or short-suit tricks (ruffing tricks). Opener's DP count are less valuable as responders because usually trumping in the long side does not add tricks to the total number of tricks. Distributional hand values doubleton 1 points
Card manipulation is the branch of magical illusion that deals with creating effects using sleight of hand techniques involving playing cards. Card manipulation is often used to perform card tricks in magical performances, especially in close-up, parlor, and street magic. A person who practices card manipulation may be called a card sharp, card ...
An endplay (also throw-in), in bridge and similar games, is a tactical play where a defender is put on lead at a strategic moment, and then has to make a play that loses one or more tricks. Most commonly the losing play either constitutes a free finesse , or else it gives declarer a ruff and discard .
Card trick. Upper left: "Pick a card, any card". Upper right: Back-palming a card. Bottom left: A "spring" flourish. Bottom right: Mixing the cards allows for card trick preparation. Card manipulation, commonly known as card magic, is the branch of magic that deals with creating effects using sleight of hand techniques involving playing cards.