Search results
Results from the WOW.Com Content Network
Auto-Play is a feature used by some websites containing at least one embedded video or audio element wherein the video or audio element starts playing, automatically, without explicit user choice, after some triggering event such as page load or navigating to a particular region of the webpage.
It is written in C++ with bindings available for Ada, C, Crystal, D, Euphoria, Go, Java, Julia, .NET, Nim, OCaml, Python, Ruby, Rust, Node.js, Beef and Zuko. [3] Experimental mobile ports were made available for Android and iOS with the release of SFML 2.2. [4] SFML handles creating and input to windows, and creating and managing OpenGL contexts.
The <audio> element represents a sound, or an audio stream. It is commonly used to play back a single audio file within a web page, showing a GUI widget with play/pause/volume controls. It is commonly used to play back a single audio file within a web page, showing a GUI widget with play/pause/volume controls.
If a file called autorun.inf exists in the root directory of the file system, settings in that file can add to the options presented to the user or affect the view AutoPlay has of the content. Under Windows XP, the existence of this file may affect the process flow – AutoRun can proceed to executing an application directly without user ...
Opus is a lossy audio coding format developed by the Xiph.Org Foundation and standardized by the Internet Engineering Task Force, designed to efficiently code speech and general audio in a single format, while remaining low-latency enough for real-time interactive communication and low-complexity enough for low-end embedded processors.
According to Apple, audio files compressed with its lossless codec will use up "about half the storage space" that the uncompressed data would require. Testers using a selection of music have found that compressed files are about 40% to 60% the size of the originals depending on the kind of music, which is similar to other lossless formats. [3] [4]
FLAC (/ f l æ k /; Free Lossless Audio Codec) is an audio coding format for lossless compression of digital audio, developed by the Xiph.Org Foundation, and is also the name of the free software project producing the FLAC tools, the reference software package that includes a codec implementation.
The filesystem in a digital camera contains a DCIM (digital camera images) directory, which can contain multiple subdirectories with names such as "123ABCDE" that consist of a unique directory number (in the range 100…999) and five alphanumeric characters (or any valid filename characters), which may be freely chosen and often refer to a camera maker.