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Marjane Satrapi's use of graphic novels to depict her own life events has made her reading easily accessible to people throughout the world. [8] In an article titled "Why I wrote Persepolis", Satrapi says "Images are a way of writing. When you have the talent to be able to write and to draw, it seems a shame to choose only one.
Marjane Satrapi (French: [maʁʒan satʁapi]; Persian: مرجان ساتراپی [mæɾˈdʒɒːn(e) sɒːtɾɒːˈpiː]; [a] born 22 November 1969) is a French-Iranian [1] [2] graphic novelist, cartoonist, illustrator, film director, and children's book author.
Persepolis Rising is a science fiction novel by James S. A. Corey, the pen name of Daniel Abraham and Ty Franck, and the seventh book in their series The Expanse. The title of the novel was announced in September 2016 and the cover was revealed on December 12, 2016.
Persepolis is a 2007 French adult animated biographical drama film written and directed by Marjane Satrapi and Vincent Paronnaud, based on Satrapi's autobiographical graphic novel of the same name. [ 4 ] [ 5 ] [ 6 ] The story follows a young girl as she comes of age against the backdrop of the Iranian Revolution .
According to archaeological evidence, the partial burning of Persepolis did not damage what are now referred to as the Persepolis Fortification Archive tablets, but rather may have caused the eventual collapse of the upper part of the northern fortification wall, preserving the tablets until their recovery by the Oriental Institute's ...
Reading is the process of taking in the sense or meaning of symbols, often specifically those of a written language, by means of sight or touch. [1] [2] [3] [4]For educators and researchers, reading is a multifaceted process involving such areas as word recognition, orthography (spelling), alphabetics, phonics, phonemic awareness, vocabulary, comprehension, fluency, and motivation.
Speechify is a mobile, Chrome extension and desktop app that reads text aloud using a computer-generated text to speech voice. [1] [2] [3]The app also uses optical character recognition technology to turn physical books or printed text into audio which can be played in your own voice or in that of a celebrity.
Most self-identified persuasive technology research focuses on interactive, computational technologies, including desktop computers, Internet services, video games, and mobile devices, [51] but this incorporates and builds on the results, theories, and methods of experimental psychology, rhetoric, [52] and human-computer interaction. The design ...