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The two characters commonly used for this purpose are the hyphen ("-") and the underscore ("_"); e.g., the two-word name "two words" would be represented as "two-words" or "two_words". The hyphen is used by nearly all programmers writing COBOL (1959), Forth (1970), and Lisp (1958); it is also common in Unix for commands and packages, and is ...
A numeric character reference refers to a character by its Universal Character Set/Unicode code point, and a character entity reference refers to a character by a predefined name. A numeric character reference uses the format &#nnnn; or &#xhhhh; where nnnn is the code point in decimal form, and hhhh is the code point in hexadecimal form.
This character, "€", has to be represented as € in a standard-compliant HTML code. As a further example, prior to the publication of XML 1.0 Second Edition on October 6, 2000, XML 1.0 was based on an older version of ISO 10646 and prohibited using characters above U+FFFD, except in character data, thus making a reference like 𐀀 ...
If a decimal string with at most 15 significant digits is converted to the IEEE 754 double-precision format, giving a normal number, and then converted back to a decimal string with the same number of digits, the final result should match the original string.
Double oblique hyphen in a Fraktur typeface. In Latin script, the double hyphen ⹀ is a punctuation mark that consists of two parallel hyphens (‐).It was a development of the earlier double oblique hyphen ⸗, which developed from a Central European variant of the virgule slash, originally a form of scratch comma.
FLT_DIG, DBL_DIG, LDBL_DIG – number of decimal digits that can be represented without losing precision by float, double, long double, respectively; FLT_EPSILON, DBL_EPSILON, LDBL_EPSILON – difference between 1.0 and the next representable value of float, double, long double, respectively
Each is then encoded as a single number. This single number defines both the location to insert the character at and which character to insert. i is an index into the result to insert the code at, starting at 0 (for insertion at the start). [citation needed] n is the number of possible insertion points (current length of the result plus one).
32-bit compilers emit, respectively: _f _g@4 @h@4 In the stdcall and fastcall mangling schemes, the function is encoded as _name@X and @name@X respectively, where X is the number of bytes, in decimal, of the argument(s) in the parameter list (including those passed in registers, for fastcall).