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  2. Montessori sensorial materials - Wikipedia

    en.wikipedia.org/wiki/Montessori_sensorial_materials

    Like many other materials in the Montessori classroom, sensorial materials have what is called "control of error", meaning that the child not only works with the material, but has a way to check their work rather than seeking out the teacher if they have a question on whether or not they did it right.

  3. Instructional materials - Wikipedia

    en.wikipedia.org/wiki/Instructional_materials

    3D model used for teaching geometry. Instructional materials, also known as teaching materials, learning materials, or teaching/learning materials (TLM), [1] are any collection of materials including animate and inanimate objects and human and non-human resources that a teacher may use in teaching and learning situations to help achieve desired learning objectives.

  4. Interactive whiteboard - Wikipedia

    en.wikipedia.org/wiki/Interactive_whiteboard

    An interactive whiteboard (IWB) device can either be a standalone computer or a large, functioning touchpad for computers to use. Interactive whiteboards are widely used in classrooms, boardrooms, and training environments, providing an innovative way to share information, facilitate discussions, and enhance the overall learning or business communication experience.

  5. Educational technology - Wikipedia

    en.wikipedia.org/wiki/Educational_technology

    32) points out a good example of a (bad) choice that has become strongly fixed in social habit and material equipment: our "choice" to use the QWERTY keyboard. [236] The QWERTY arrangement of letters on the keyboard was originally chosen, not because it was the most efficient for typing, but because early typewriters were prone to jam when ...

  6. Realia (education) - Wikipedia

    en.wikipedia.org/wiki/Realia_(education)

    The increasing integration of computers into the classroom and the phenomenal growth of the Internet has brought about the need to combine the new educational technologies with teaching practices and techniques. Virtual realia are digitized objects and items which are now brought into the classroom as examples or aids. They are often used to ...

  7. Computers in the classroom - Wikipedia

    en.wikipedia.org/wiki/Computers_in_the_classroom

    Computers in the classroom include any digital technology used to enhance, supplement, or replace a traditional educational curriculum with computer science education. As computers have become more accessible, inexpensive, and powerful, the demand for this technology has increased, leading to more frequent use of computer resources within ...

  8. Overhead projector - Wikipedia

    en.wikipedia.org/wiki/Overhead_projector

    Overhead projector in operation during a classroom lesson. An overhead projector (often abbreviated to OHP), like a film or slide projector, uses light to project an enlarged image on a screen, allowing the view of a small document or picture to be shared with a large audience.

  9. Classroom - Wikipedia

    en.wikipedia.org/wiki/Classroom

    A classroom, schoolroom or lecture room is a learning space in which both children and adults learn. Classrooms are found in educational institutions of all kinds, ranging from preschools to universities , and may also be found in other places where education or training is provided, such as corporations and religious and humanitarian ...

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