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WSS 1.0a drivers were released in February 1993. They introduced single-mode DMA, supported games in MS-DOS, Ad Lib and Sound Blaster emulation. [4]WSS 2.0 drivers, released in October 1993, added support for OEM sound cards (Media Vision, Creative Labs, ESS Technology) and included an improved DOS driver (WSSXLAT.EXE) that provided Sound Blaster 16 compatibility for digital sampling. [4]
Mpxplay is a 32-bit console audio player for MS-DOS and Windows. It supports a wide range of audio codecs, playlists, as well as containers for video formats. The MS-DOS version uses a 32-bit DOS extender (DOS/32 Advanced DOS Extender being the most up-to-date version compatible).
The MME API or the Windows Multimedia API (also known as WinMM) was the first universal and standardized Windows audio API. Wave sound events played in Windows (up to Windows XP) and MIDI I/O use MME. The devices listed in the Multimedia/Sounds and Audio control panel applet represent the MME API of the sound card driver.
The AdLib Music Synthesizer Card was one of the first sound cards c. 1990. Note the manual volume adjustment knob. ISA-8 bus. Sound card Mozart 16 for ISA-16 bus A Turtle Beach sound card for PCI bus Echo Digital Audio's Indigo IO – PCMCIA card-bit 96 kHz stereo in/out sound card A VIA Technologies Envy sound card for PC, 5.1 channel for PCI slot
VDMSound was an open-source (licensed under GPLv2) emulator of legacy sound card devices, designed to allow video games and other applications written for MS-DOS to run on the Microsoft Windows NT/2000/XP/95/98/Me operating systems. Its author is Vlad Romascanu. [1] [3]
Another goal of UAA is to provide better support for multi-channel audio in Windows so that, for example, multi-channel WMA Pro audio streams can be played without special driver support. UAA is intended to be a complete replacement for developing WDM Audio Drivers; however, in some cases it may be necessary for an otherwise UAA-compliant audio ...
It was also claimed to work under Windows ME or 2000/XP by using Windows 9x [3] or Windows NT 4 / 2000 RC1 [4] drivers. Under DOS, a terminate and stay resident driver called mvsound.sys had to be used in order to initialize the card although most programs did not use this driver but rather programmed the PAS chip directly.
It was still possible, however, to output PCM sound with software by modulating the playback volume at an audio rate, as was done, for example, in the MicroProse game F-15 Strike Eagle II [5] and the multi-channel music editor Sound Club for MS-DOS. [6] There are two separate revisions of the original AdLib sound card.