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Cheetah3D is a proprietary program for Macintosh computers primarily aimed at amateur 3D artists with some medium and high-end features. Cinema 4D (MAXON) is a light (Prime) to full-featured (Studio) 3d package dependent on version used. Although used in film usually for 2.5d work, Cinema's largest user base is in the television motion graphics ...
These APIs for 3D computer graphics are particularly popular: ANGLE, web browsers graphics engine, a cross-platform translator of OpenGL ES calls to DirectX, OpenGL, or Vulkan API calls. Direct3D (a subset of DirectX) Glide a defunct 3D graphics API developed by 3dfx Interactive. Mantle developed by AMD. Metal developed by Apple.
MSWLogo is a programming language which is interpreted, based on the computer language Logo, with a graphical user interface (GUI) front end. George Mills developed it at the Massachusetts Institute of Technology (MIT). Its core is the same as UCBLogo by Brian Harvey. It is free and open-source software, with source code available, in Borland C++.
By employing these functions, a program can assemble an image to be output to a monitor. This relieves the programmer of the task of creating and optimizing these functions, and allows them to focus on building the graphics program. Graphics libraries are mainly used in video games and simulations.
In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as shading. Shaders have evolved to perform a variety of specialized functions in computer graphics special effects and video post-processing , as well as general-purpose ...
It also provides a graphics module for simple hardware acceleration of 2D computer graphics which includes text rendering using FreeType, an audio module that uses OpenAL, replaced by miniaudio as of v3.0.0, [5] and a networking module for basic Transmission Control Protocol (TCP) and User Datagram Protocol (UDP) communication.
In computer graphics, swizzles are a class of operations that transform vectors by rearranging components. [1] Swizzles can also project from a vector of one dimensionality to a vector of another dimensionality, such as taking a three-dimensional vector and creating a two-dimensional or five-dimensional vector using components from the original vector. [2]
OpenGL for Embedded Systems (OpenGL ES or GLES) is a subset of the OpenGL computer graphics rendering application programming interface (API) for rendering 2D and 3D computer graphics such as those used by video games, typically hardware-accelerated using a graphics processing unit (GPU). It is designed for embedded systems like smartphones ...