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The kendama is the Japanese version of the classic cup-and-ball game, [1] and is also a variant of the French cup-and-ball game bilboquet. Kendama can be held in different grips, and many tricks and combinations can be performed. The game is played by tossing the ball into the air and attempting to catch it on the stick point. [2]
Touch My Katamari, known in Japan as Katamari Damacy No-Vita (塊魂ノビータ, Katamari Damashii Nobīta [1]), is a video game in the Katamari series. It was developed by Namco Bandai Games for the PlayStation Vita and was released as a launch game in Japan on December 17, 2011 and in Europe and North America on February 22, 2012.
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Two-ten-jack (Tsū-ten-jakku) - a Japanese trick-taking card game. Uta-garuta - a kind of karuta (another name: Hyakunin Isshu) Tile games.
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Katamari Damacy [a] (lit. ' Clump Spirit ') is a 2004 puzzle-action video game by Namco for the PlayStation 2.Designer Keita Takahashi struggled to pitch the game to Namco's superiors, eventually seeking student aid from the Namco Digital Hollywood Game Laboratory to develop the project for less than US$ 1 million.
Katamari [a] is a Japanese video game franchise created by Keita Takahashi and developed and published by Namco (and subsequently Bandai Namco Entertainment).The series puts players in control of a young character called The Prince (also referred to as Dashing Prince or the Prince of All Cosmos) as he assists his father, the King of All Cosmos, in the re-creation of stars and planets by using ...
Kemari field at Kyoto Imperial Palace. It is a non-competitive sport. [7] The object of Kemari is to keep one ball in the air, [2] with all players cooperating to do so. Players may use any body part with the exception of arms and hands: their head, feet, knees, back, and depending on the rules, elbows to keep the ball aloft.