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Katamari Damacy [a] (lit. ' Clump Spirit ') is a 2004 puzzle-action video game by Namco for the PlayStation 2.Designer Keita Takahashi struggled to pitch the game to Namco's superiors, eventually seeking student aid from the Namco Digital Hollywood Game Laboratory to develop the project for less than US$ 1 million.
Touch My Katamari, known in Japan as Katamari Damacy No-Vita (塊魂ノビータ, Katamari Damashii Nobīta [1]), is a video game in the Katamari series. It was developed by Namco Bandai Games for the PlayStation Vita and was released as a launch game in Japan on December 17, 2011 and in Europe and North America on February 22, 2012.
The kendama is the Japanese version of the classic cup-and-ball game, [1] and is also a variant of the French cup-and-ball game bilboquet. Kendama can be held in different grips, and many tricks and combinations can be performed. The game is played by tossing the ball into the air and attempting to catch it on the stick point. [2]
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Download QR code; Print/export Download as PDF; ... a Japanese trick-taking card game. Uta-garuta - a kind of karuta (another name: Hyakunin Isshu) Tile games.
Katamari [a] is a Japanese video game franchise created by Keita Takahashi and developed and published by Namco (and subsequently Bandai Namco Entertainment).The series puts players in control of a young character called The Prince (also referred to as Dashing Prince or the Prince of All Cosmos) as he assists his father, the King of All Cosmos, in the re-creation of stars and planets by using ...
Super Monkey Ball [a] is a 2001 platform video game developed by Amusement Vision and published by Sega.The game debuted in Japan at the 2001 Amusement Operators Union trade show as Monkey Ball, [b] an arcade cabinet running on Sega's NAOMI hardware and controlled with a distinctive banana-shaped analog stick.
(The Olympics in Tokyo this summer will use Japanese-made ... it pretty much feels like a new ball — like the leather is not sticky — but the more you play catch with it, the easier it is to ...
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