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  2. List of Intel graphics processing units - Wikipedia

    en.wikipedia.org/wiki/List_of_Intel_graphics...

    UHD Graphics 600 2017 Mobile Celeron N4000 Celeron N4020 Gemini Lake Gemini Lake Refresh (Gen9LP) 3185 200: 650 96:12:2 12 4.6 Windows 4.6 Linux ES 3.2 Linux: 3.0 Windows 3.0 Linux: 1.3 Windows 1.3 Linux - 38.4 Celeron N4100 Celeron N4120 700 Desktop Celeron J4005 Celeron J4025 250: 700 Celeron J4105 Celeron J4125 750 UHD Graphics 605 Mobile ...

  3. Display resolution standards - Wikipedia

    en.wikipedia.org/wiki/Display_resolution_standards

    Super Video Graphics Array, abbreviated to Super VGA or SVGA, [1] [75] [84] also known as Ultra Video Graphics Array early on, [95] abbreviated to Ultra VGA or UVGA, is a broad term that covers a wide range of computer display standards. [96] Originally, it was an extension to the VGA standard first released by IBM in 1987.

  4. Intel Graphics Technology - Wikipedia

    en.wikipedia.org/wiki/Intel_Graphics_Technology

    Intel Iris Graphics and Intel Iris Pro Graphics are the IGP series introduced in 2013 with some models of Haswell processors as the high-performance versions of HD Graphics. Iris Pro Graphics was the first in the series to incorporate embedded DRAM . [ 5 ]

  5. Intel GMA - Wikipedia

    en.wikipedia.org/wiki/Intel_GMA

    The Intel Graphics Media Accelerator (GMA) is a series of integrated graphics processors introduced in 2004 by Intel, replacing the earlier Intel Extreme Graphics series and being succeeded by the Intel HD and Iris Graphics series. This series targets the market of low-cost graphics solutions.

  6. List of computer display standards - Wikipedia

    en.wikipedia.org/wiki/List_of_computer_display...

    A widely used de facto standard, introduced with XGA-2 and other early "multiscan" graphics cards and monitors, with an unusual aspect ratio of 5:4 (1.25:1) instead of the more common 4:3 (1. 3:1), meaning that even 4:3 pictures and video will appear letterboxed on the narrower 5:4 screens. This is generally the native resolution—with ...

  7. Point and click - Wikipedia

    en.wikipedia.org/wiki/Point_and_click

    Point and click are one of the actions of a computer user moving a pointer to a certain location on a screen (pointing) and then pressing a button on a mouse or other pointing device (click). An example of point and click is in hypermedia , where users click on hyperlinks to navigate from document to document.

  8. Drag and drop - Wikipedia

    en.wikipedia.org/wiki/Drag_and_drop

    The basic sequence involved in drag and drop is: Move the pointer to the object; Press, and hold down, the button on the mouse or other pointing device, to "grab" the object "Drag" the object to the desired location by moving the pointer to this one "Drop" the object by releasing the button

  9. Pointing device gesture - Wikipedia

    en.wikipedia.org/wiki/Pointing_device_gesture

    The mouse gesture for "back" in Opera – the user holds down the right mouse button, moves the mouse left, and releases the right mouse button.. In computing, a pointing device gesture or mouse gesture (or simply gesture) is a way of combining pointing device or finger movements and clicks that the software recognizes as a specific computer event and responds to accordingly.