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  2. Knuth–Morris–Pratt algorithm - Wikipedia

    en.wikipedia.org/wiki/Knuth–Morris–Pratt...

    In computer science, the Knuth–Morris–Pratt algorithm (or KMP algorithm) is a string-searching algorithm that searches for occurrences of a "word" W within a main "text string" S by employing the observation that when a mismatch occurs, the word itself embodies sufficient information to determine where the next match could begin, thus bypassing re-examination of previously matched characters.

  3. Two-way string-matching algorithm - Wikipedia

    en.wikipedia.org/wiki/Two-way_string-matching...

    In computer science, the two-way string-matching algorithm is a string-searching algorithm, discovered by Maxime Crochemore and Dominique Perrin in 1991. [1] It takes a pattern of size m, called a “needle”, preprocesses it in linear time O(m), producing information that can then be used to search for the needle in any “haystack” string, taking only linear time O(n) with n being the ...

  4. List of algorithms - Wikipedia

    en.wikipedia.org/wiki/List_of_algorithms

    An algorithm is fundamentally a set of rules or defined procedures that is typically designed and used to solve a specific problem or a broad set of problems.. Broadly, algorithms define process(es), sets of rules, or methodologies that are to be followed in calculations, data processing, data mining, pattern recognition, automated reasoning or other problem-solving operations.

  5. String-searching algorithm - Wikipedia

    en.wikipedia.org/wiki/String-searching_algorithm

    A string-searching algorithm, sometimes called string-matching algorithm, is an algorithm that searches a body of text for portions that match by pattern. A basic example of string searching is when the pattern and the searched text are arrays of elements of an alphabet ( finite set ) Σ.

  6. Boyer–Moore string-search algorithm - Wikipedia

    en.wikipedia.org/wiki/Boyer–Moore_string-search...

    The Boyer–Moore–Horspool algorithm is a simplification of the Boyer–Moore algorithm using only the bad-character rule. The Apostolico–Giancarlo algorithm speeds up the process of checking whether a match has occurred at the given alignment by skipping explicit character comparisons. This uses information gleaned during the pre ...

  7. Talk:Knuth–Morris–Pratt algorithm - Wikipedia

    en.wikipedia.org/wiki/Talk:Knuth–Morris–Pratt...

    algorithm kmp_search: {Initial KMP version with zero-based indexes} input: an array of characters, S (the text to be searched) an array of characters, W (the word sought) output: an array of integers, P (positions in S at which W is found) an integer, nP (number of positions) define variables: an integer, j ← 0 (the position of the current ...

  8. The Art of Computer Programming - Wikipedia

    en.wikipedia.org/wiki/The_Art_of_Computer...

    The offer of a so-called Knuth reward check worth "one hexadecimal dollar" (100 HEX base 16 cents, in decimal, is $2.56) for any errors found, and the correction of these errors in subsequent printings, has contributed to the highly polished and still-authoritative nature of the work, long after its first publication.

  9. Rabin–Karp algorithm - Wikipedia

    en.wikipedia.org/wiki/Rabin–Karp_algorithm

    The Rabin–Karp algorithm is inferior for single pattern searching to Knuth–Morris–Pratt algorithm, Boyer–Moore string-search algorithm and other faster single pattern string searching algorithms because of its slow worst case behavior. However, it is a useful algorithm for multiple pattern search.