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  2. Adapter pattern - Wikipedia

    en.wikipedia.org/wiki/Adapter_pattern

    The adapter [2] design pattern is one of the twenty-three well-known Gang of Four design patterns that describe how to solve recurring design problems to design flexible and reusable object-oriented software, that is, objects that are easier to implement, change, test, and reuse. The adapter design pattern solves problems like: [3]

  3. Wrapper function - Wikipedia

    en.wikipedia.org/wiki/Wrapper_function

    A wrapper function is a function (another word for a subroutine) in a software library or a computer program whose main purpose is to call a second subroutine [1] or a system call with little or no additional computation. Wrapper functions simplify writing computer programs by abstracting the details of a subroutine's implementation.

  4. Primitive wrapper class in Java - Wikipedia

    en.wikipedia.org/.../Primitive_wrapper_class_in_Java

    [2] [3] The primitive wrapper classes are found in the Java API. Primitive wrapper classes are used to create an Object that needs to represent primitive types in Collection classes (i.e., in the Java API), in the java.util package and in the java.lang.reflect reflection package.

  5. Wrapper library - Wikipedia

    en.wikipedia.org/wiki/Wrapper_library

    However system calls are typically exposed as C library functions. To resolve this issue Java implements wrapper libraries which make these system calls callable from a Java application. In order to achieve this, languages like Java provide a mechanism called foreign function interface that makes this possible. Some examples of these mechanisms ...

  6. Wrapper - Wikipedia

    en.wikipedia.org/wiki/Wrapper

    Wrapper function, a function whose main purpose is to call a second function; Wrapper library. Driver wrapper, software that functions as an adapter between an operating system and a driver; Wrapper pattern, where some computer programming code allows certain classes to work together that otherwise would not; Primitive wrapper class, a computer ...

  7. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    In software engineering, a software design pattern or design pattern is a general, reusable solution to a commonly occurring problem in many contexts in software design. [1] A design pattern is not a rigid structure to be transplanted directly into source code.

  8. Forwarding (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Forwarding_(object...

    In both cases, there are two objects, and the first (sending, wrapper) object uses the second (receiving, wrappee) object, for example to call a method. They differ in what self refers to on the receiving object (formally, in the evaluation environment of the method on the receiving object): in delegation it refers to the sending object, while ...

  9. Facade pattern - Wikipedia

    en.wikipedia.org/wiki/Facade_pattern

    Analogous to a façade in architecture, it is an object that serves as a front-facing interface masking more complex underlying or structural code. A facade can: A facade can: improve the readability and usability of a software library by masking interaction with more complex components behind a single (and often simplified) application ...