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  2. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    In object-oriented programming, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance. It is one of the well-known "Gang of Four" design patterns , which describe how to solve recurring problems in object-oriented software. [ 1 ]

  3. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    In Ruby, all classes are open. In Python, classes can be created at runtime, and all can be modified afterward. [43] Objective-C categories permit the programmer to add methods to an existing class without the need to recompile that class or even have access to its source code.

  4. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    According to Design Patterns: Elements of Reusable Object-Oriented Software: "Define an interface for creating an object, but let subclasses decide which class to instantiate. Factory method lets a class defer instantiation to subclasses." [2] Creating an object often requires complex processes not appropriate to include within a composing object.

  5. Object pool pattern - Wikipedia

    en.wikipedia.org/wiki/Object_pool_pattern

    Thus, one can use threads without paying the cost of creation and disposal of threads. The following shows the basic code of the object pool design pattern implemented using C#. For brevity the properties of the classes are declared using C# 3.0 automatically implemented property syntax.

  6. Class-based programming - Wikipedia

    en.wikipedia.org/wiki/Class-based_programming

    In class-based programming, inheritance is done by defining new classes as extensions of existing classes: the existing class is the parent class and the new class is the child class. If a child class has only one parent class, this is known as single inheritance , while if a child class can have more than one parent class, this is known as ...

  7. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    The class defines the data format or type (including member variables and their types) and available procedures (class methods or member functions) for a given type or class of object. Objects are created by calling a special type of method in the class known as a constructor .

  8. Multiple inheritance - Wikipedia

    en.wikipedia.org/wiki/Multiple_inheritance

    The order of inheritance affects the class semantics. Python had to deal with this upon the introduction of new-style classes, all of which have a common ancestor, object. Python creates a list of classes using the C3 linearization (or Method Resolution Order (MRO)) algorithm.

  9. Constructor (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Constructor_(object...

    In class-based, object-oriented programming, a constructor (abbreviation: ctor) is a special type of function called to create an object. It prepares the new object for use, often accepting arguments that the constructor uses to set required member variables.