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  2. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    A texture map [5] [6] is an image applied (mapped) to the surface of a shape or polygon. [7] This may be a bitmap image or a procedural texture.They may be stored in common image file formats, referenced by 3D model formats or material definitions, and assembled into resource bundles.

  3. Texture (app) - Wikipedia

    en.wikipedia.org/wiki/Texture_(app)

    Texture (previously known as Next Issue) was a digital magazine app launched in 2012. [1] The service had a monthly subscription fee that gave readers access to over 200 magazines. [ 2 ] The service was established by Next Issue Media, a joint-venture between Condé Nast , Hearst Magazines , Meredith Corporation , News Corp , Rogers Media , and ...

  4. LDraw - Wikipedia

    en.wikipedia.org/wiki/LDraw

    The following main three filename extensions are used by LDraw: [22] files implementing a part, subpart or primitive use .dat; a Lego model consisting of 1 or more bricks use .ldr; multiple .ldr files can be aggregated into files of type .mpd; The file format uses plain text data, and uses the charset UTF-8 without BOM.

  5. Direct3D - Wikipedia

    en.wikipedia.org/wiki/Direct3D

    Direct3D exposes the advanced graphics capabilities of 3D graphics hardware, including Z-buffering, [1] W-buffering, [2] stencil buffering, spatial anti-aliasing, alpha blending, color blending, mipmapping, texture blending, [3] [4] clipping, culling, atmospheric effects, perspective-correct texture mapping, programmable HLSL shaders [5] and ...

  6. Texture filtering - Wikipedia

    en.wikipedia.org/wiki/Texture_filtering

    Mipmapping is a standard technique used to save some of the filtering work needed during texture minification. [2] It is also highly beneficial for cache coherency - without it the memory access pattern during sampling from distant textures will exhibit extremely poor locality, adversely affecting performance even if no filtering is performed.

  7. Alembic (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Alembic_(computer_graphics)

    Alembic is an interchangeable computer graphics file format developed by Sony Pictures Imageworks and Industrial Light & Magic. [3] [4] [5] It was announced at SIGGRAPH 2011, [1] and has been widely adopted across the industry by visual effects and animation professionals.

  8. Adaptive scalable texture compression - Wikipedia

    en.wikipedia.org/wiki/Adaptive_scalable_texture...

    Adaptive scalable texture compression (ASTC) is a lossy block-based texture compression algorithm developed by Jørn Nystad et al. of ARM Ltd. and AMD. [1]Full details of ASTC were first presented publicly at the High Performance Graphics 2012 conference, in a paper by Olson et al. entitled "Adaptive Scalable Texture Compression".

  9. OpenEXR - Wikipedia

    en.wikipedia.org/wiki/OpenEXR

    OpenEXR is a high-dynamic range, multi-channel raster file format, released as an open standard along with a set of software tools created by Industrial Light & Magic (ILM), under a free software license similar to the BSD license.