Search results
Results from the WOW.Com Content Network
A texture map [5] [6] is an image applied (mapped) to the surface of a shape or polygon. [7] This may be a bitmap image or a procedural texture.They may be stored in common image file formats, referenced by 3D model formats or material definitions, and assembled into resource bundles.
Texture (previously known as Next Issue) was a digital magazine app launched in 2012. [1] The service had a monthly subscription fee that gave readers access to over 200 magazines. [ 2 ] The service was established by Next Issue Media, a joint-venture between Condé Nast , Hearst Magazines , Meredith Corporation , News Corp , Rogers Media , and ...
The following main three filename extensions are used by LDraw: [22] files implementing a part, subpart or primitive use .dat; a Lego model consisting of 1 or more bricks use .ldr; multiple .ldr files can be aggregated into files of type .mpd; The file format uses plain text data, and uses the charset UTF-8 without BOM.
Direct3D exposes the advanced graphics capabilities of 3D graphics hardware, including Z-buffering, [1] W-buffering, [2] stencil buffering, spatial anti-aliasing, alpha blending, color blending, mipmapping, texture blending, [3] [4] clipping, culling, atmospheric effects, perspective-correct texture mapping, programmable HLSL shaders [5] and ...
Mipmapping is a standard technique used to save some of the filtering work needed during texture minification. [2] It is also highly beneficial for cache coherency - without it the memory access pattern during sampling from distant textures will exhibit extremely poor locality, adversely affecting performance even if no filtering is performed.
Alembic is an interchangeable computer graphics file format developed by Sony Pictures Imageworks and Industrial Light & Magic. [3] [4] [5] It was announced at SIGGRAPH 2011, [1] and has been widely adopted across the industry by visual effects and animation professionals.
Adaptive scalable texture compression (ASTC) is a lossy block-based texture compression algorithm developed by Jørn Nystad et al. of ARM Ltd. and AMD. [1]Full details of ASTC were first presented publicly at the High Performance Graphics 2012 conference, in a paper by Olson et al. entitled "Adaptive Scalable Texture Compression".
OpenEXR is a high-dynamic range, multi-channel raster file format, released as an open standard along with a set of software tools created by Industrial Light & Magic (ILM), under a free software license similar to the BSD license.