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  2. List of unofficial Mario media - Wikipedia

    en.wikipedia.org/wiki/List_of_unofficial_Mario_media

    There exist several unofficial level editors created to allow users with no programming skills to easily make their own levels or ROM hacks.. Super Mario Bros. X is a fangame blending elements from Super Mario Bros., Bros. 2, Bros. 3 and World, and other video game franchises such as The Legend of Zelda series and includes both a level editor, as well simultaneous split-screen multiplayer.

  3. Mode 7 - Wikipedia

    en.wikipedia.org/wiki/Mode_7

    The Super NES console has eight graphics modes, numbered from 0 to 7, for displaying background layers. The last one (background mode 7) has a single layer that can be scaled and rotated. Two-dimensional affine transformations can produce any combination of translation, scaling, reflection, rotation, and shearing. However, many games create ...

  4. Sprite (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Sprite_(computer_graphics)

    In computer graphics, a sprite is a two-dimensional bitmap that is integrated into a larger scene, most often in a 2D video game. Originally, the term sprite referred to fixed-sized objects composited together, by hardware, with a background. [1] Use of the term has since become more general.

  5. File:Mario pipe.png - Wikipedia

    en.wikipedia.org/wiki/File:Mario_pipe.png

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Donate

  6. Super Mario Bros. - Wikipedia

    en.wikipedia.org/wiki/Super_Mario_Bros.

    Super Mario Bros. was developed for a cartridge with 256 kilobits (32KiB) of program code and data and 64 kilobits (8KiB) of sprite and background graphics. [25] Due to this storage limitation, the designers happily considered their aggressive search for space-saving opportunities to be akin to their own fun television game show competition. [25]

  7. Texture atlas - Wikipedia

    en.wikipedia.org/wiki/Texture_atlas

    In computer graphics, a texture atlas (also called a spritesheet or an image sprite in 2D game development) is an image containing multiple smaller images, usually packed together to reduce overall dimensions. [1]

  8. Sprite comic - Wikipedia

    en.wikipedia.org/wiki/Sprite_comic

    The 1998 webcomic Neglected Mario Characters was the first sprite comic to appear on the internet, [1] though Bob and George was the first sprite comic to gain widespread popularity. Starting its run in 2000, Bob and George utilizes sprites from the Mega Man series of games, with most of the characters being taken directly from the games.

  9. Mario Artist - Wikipedia

    en.wikipedia.org/wiki/Mario_Artist

    Mario Artist: Paint Studio, [b] released on December 11, 1999, is a Mario-themed paint program. The user has a variety of brush sizes, textures, and stamps, with which to paint, draw, spray, sketch, and animate. The stock Nintendo-themed graphics include all 151 Red- and Blue-era Pokémon, Banjo-Kazooie, and Diddy Kong Racing characters. [8]