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Gordon Freeman is the silent protagonist of the Half-Life video game series, created by Gabe Newell and designed by Marc Laidlaw of Valve. [ 1 ] [ 2 ] His first appearance is in Half-Life (1998). Gordon Freeman is depicted as a bespectacled white man from Seattle , with brown hair and a signature goatee , who graduated from MIT with a PhD in ...
Dr. Gordon Freeman (played by WayneRadioTV): The primary protagonist of the series. A scientist at Black Mesa, Gordon is the straight man of the series, reacting with confusion and horror to the rest of the cast's actions. While generally having profound perseverance and emotional stability throughout the series, he is also shown to break down ...
Freeman's Mind is a machinima series created by Ross Scott using the Source remake of the 1998 video game Half-Life. [2] It follows the protagonist of the game, Gordon Freeman, also voiced by Scott, who acts as a combination of narrator and running commentary, often criticizing and satirizing the game world's conventions in a style similar to that in Mystery Science Theater 3000. [3]
Half-Life 2 returns the player to the role of Gordon Freeman. Set twenty years after the original game, [25] Earth has been occupied by the Combine, a transdimensional race that exploited the events of the first game to invade. The G-Man inserts Freeman into City 17 in Eastern Europe to combat the Combine occupation.
Half-Life is a first-person shooter that requires the player to perform combat tasks and puzzle solving to advance through the game. Unlike most first-person shooters at the time, which relied on cut-scene intermissions to detail their plotlines, Half-Life ' s story is told mostly using scripted sequences (bar one short cutscene), keeping the player in control of the first-person viewpoint.
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He speaks enthusiastically about "tending to his flock", i.e. dispatching the remaining zombie inhabitants of the city with a Winchester Model 1886 and homemade traps while offering them consolatory words. He helps Gordon Freeman intermittently in Ravenholm, giving him a shotgun, combat tips, and advice mingled with biblical quotations.
The earliest player characters in video games of the 1980s, including the likes of Mario, Metroid ' s Samus, and The Legend of Zelda ' s Link, were silent protagonists.. Characters such as these may occasionally speak through text or audible words, but are otherwise limited to making gestures, inarticulate noises, or remaining entirel