Search results
Results from the WOW.Com Content Network
WGS1 WGS2 Greyhawk Wars Five Shall Be One [ 1 ] is an adventure module for the fantasy role-playing game Dungeons & Dragons , set in the game's World of Greyhawk campaign setting . The module bears the code WGS1 and was published by TSR in 1991 for the second edition Advanced Dungeons & Dragons rules.
Swords & Spells was written by Gary Gygax, with art by David C. Sutherland III, and was published by TSR in 1976 as a 48-page digest-sized book. [1]Swords & Spells was published by TSR, Inc. in 1976, the fifth and final supplement to the original Dungeons & Dragons boxed set, and is sometimes informally referred to as "Supplement V", with the official supplements Greyhawk and Blackmoor having ...
Knight's Sword: 1–3: Colin McComb, Thomas M. Reid: 1992: Dragonlance module DLQ2 9382: Flint's Axe: 2–4: Tim Beach: 1992: Dragonlance module DLS1 9314: New Beginnings Mark Acres: 1991: Dragonlance module, set in Taladas DLS2 9319: Tree Lords: 1–2: John Terra: 1991: Dragonlance module DLS3 9327: Oak Lords Blake Mobley: 1991: Dragonlance ...
WGS1 WGS2 Greyhawk Wars Howl from the North is an adventure module for the Dungeons & Dragons fantasy role-playing game , set in the game's World of Greyhawk campaign setting . The module bears the code WGS2 and was published by TSR, Inc. in 1991 for the second edition Advanced Dungeons & Dragons rules.
Greyhawk, also known as the World of Greyhawk, is a fictional world designed as a campaign setting for the Dungeons & Dragons fantasy roleplaying game. [1] [2] Although not the first campaign world developed for Dungeons & Dragons—Dave Arneson's Blackmoor campaign predated it by about a year [3] —the world of Greyhawk closely identified with early development of the game beginning in 1972 ...
The legion of fictional deities in the World of Greyhawk campaign setting for the Dungeons & Dragons fantasy roleplaying game covers an extensive range of spheres of influence, allowing players to customize the spiritual beliefs and powers of their characters, and as well as giving Dungeon Masters a long list of gods from which to design evil temples and minions.
White Plume Mountain is set in the World of Greyhawk, a campaign setting for Dungeons & Dragons. [5] The module is a dungeon crawl, [1] precipitated by the theft of three magical, sentient weapons: [6] a trident named Wave, a war hammer named Whelm, and a sword named Blackrazor (all three were introduced in this adventure). [1]
As the name of the module implies, each of these mini-adventures is designed to focus on a unique treasure in the World of Greyhawk.Such treasures include the Helm of Selnor, the Eye of Nyr Dyv, the Face of Xenous, and the Sword of Azor'alq..