Search results
Results from the WOW.Com Content Network
Windows 10 October Update DirectX Raytracing: Supported 3DMARK Steel Nomad [24] Steel Nomad, the latest GPU benchmark from 3DMark, is the official successor to the popular Time Spy tool, which was introduced eight years ago. May 21, 2024 Windows 10. Windows 11. macOS. Linux Android iOS [25] DirextX 12. DirectX Raytracing Vulkan OpenGL Metal ...
Running Heaven (or another benchmark by UNIGINE Company) produces a performance score: the higher the numbers, the better the performance. Heaven Benchmark was shipped with Zotac GPUs. [6] [7] Included in Phoronix Test Suite. [8] Heaven Benchmark is claimed to be the first DirectX 11 benchmark.
DirectX Raytracing (DXR) is a feature introduced in Microsoft's DirectX 12 that implements ray tracing, for video graphic rendering. DXR was released with the Windows 10 October update (version 1809) on October 10, 2018.
As of today, NVIDIA's GPUs officially support Microsoft's DirectX 12 Ultimate framework.
In Windows 10, WARP has been updated to support Direct3D 12 at feature level 12_1; under Direct3D 12, WARP also replaces the Reference rasterizer. In Windows 11, WARP was updated to support feature level 12_2 (DirectX 12 Ultimate) with variable rate shading, sampler feedback, mesh shaders, and DirectX Raytracing.
The Storage benchmark is a component level test for measuring the performance of SSDs, HDDs and hybrid drives. June 4, 2013 (Professional Edition) October 21, 2013 (Advanced and Basic Editions) Windows 8/8.1 Windows 7 Supported PCMark 10 [1] PCMark 10 is a system benchmark for Windows PCs with a focus on modern office tasks.
Direct3D 12 version 1703 – With the Windows 10 Creators Update (version 1703), released on April 11, 2017, the Direct3D 12 runtime has been updated to support Shader Model 6.0 and DXIL. and Shader Model 6.0 requires Windows 10 Anniversary Update (version 1607), WDDM 2.1. New graphical features are Depth Bounds Testing and Programmable MSAA.
RivaTuner is a freeware overclocking and hardware monitoring program that was first developed by Alexey Nicolaychuk in 1997 [1] for the Nvidia video cards.It was a pioneering application that influenced (and in some cases was integrated into) the design of subsequent freeware graphics card overclocking and monitoring utilities.