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  2. Ultrawide formats - Wikipedia

    en.wikipedia.org/wiki/Ultrawide_formats

    The 64:27 aspect ratio is the logical extension of the existing video aspect ratios 4:3 and 16:9. It is the third power of 4:3, whereas 16:9 of widescreen HDTV is 4:3 squared. This allows electronic scalers and optical anamorphic lenses to use an easily implementable 4:3 (1.3 3 ) scaling factor.

  3. List of common display resolutions - Wikipedia

    en.wikipedia.org/wiki/List_of_common_display...

    The difference is that whilst D1 has a 4:3 aspect ratio 960H has a 16:9 widescreen aspect ratio. The extra pixels are used to form the increased area to the sides of the D1 image. The pixel density of 960H is identical to standard D1 resolution so it does not give any improvement in image quality, merely a wider aspect ratio.

  4. Display resolution standards - Wikipedia

    en.wikipedia.org/wiki/Display_resolution_standards

    It has an aspect ratio of 32:9 (3. 5:1), close to the 3.6:1 ratio of IMAX UltraWideScreen 3.6. Samsung monitors at this resolution contain built-in firmware to divide the screen into two 1920 × 1080 screens, or one 2560 × 1080 and one 1280 × 1080 screen.

  5. Display aspect ratio - Wikipedia

    en.wikipedia.org/wiki/Display_aspect_ratio

    Most televisions were built with an aspect ratio of 4:3 until the late 2000s, when widescreen TVs with 16:9 displays became the standard. [2] This aspect ratio was chosen as the geometric mean between 4:3 and 2.35:1, an average of the various aspect ratios used in film. [3]

  6. Aspect ratio (image) - Wikipedia

    en.wikipedia.org/wiki/Aspect_ratio_(image)

    Super 16 mm film was frequently used for television production due to its lower cost, lack of need for soundtrack space on the film itself (as it is not projected but rather transferred to video), and aspect ratio similar to 16:9 (the native ratio of Super 16 mm is 15:9). It also can be blown up to 35 mm for theatrical release and therefore is ...

  7. List of computer display standards - Wikipedia

    en.wikipedia.org/wiki/List_of_computer_display...

    The nearly-square (but landscape) aspect ratio and coarse pixel resolution gave these games a characteristic visual style. Colour depth ranged from 4 colours (2 bpp) with the original Game Boy, through 16–32 colours (4–5 bpp) with the Game Gear, to a maximum of 56 colours (equivalent of 6 bpp) from a wider palette with the Game Boy Color.

  8. Aspect ratio - Wikipedia

    en.wikipedia.org/wiki/Aspect_ratio

    The aspect ratio of a geometric shape is the ratio of its sizes in different ... super 16 mm, a standard film ... ultra-widescreen, 21:9; 32:9 = 3. 5: super ultra ...

  9. Widescreen - Wikipedia

    en.wikipedia.org/wiki/Widescreen

    Standardized "flat widescreen" ratios are 1.66:1, 1.75:1, 1.85:1, and 2:1. The 1.85:1 aspect ratio has become the predominant aspect ratio for the format. 35 mm anamorphic – This type of widescreen is used for CinemaScope, Panavision, and several other equivalent processes. The film is essentially shot "squeezed", so that the actors appear ...