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[2]: 8 The game features the on-screen map to help players navigate the level. [6] The health is represented by an oxygen supply, which depletes whenever a hit from enemy fire or a mine is taken. A life is lost when the player's oxygen is emptied. Players start the game with three lives; the game is over when all the lives are exhausted. Extra ...
A particle system is a technique in game physics, motion graphics, and computer graphics that uses many minute sprites, 3D models, or other graphic objects to simulate certain kinds of "fuzzy" phenomena, which are otherwise very hard to reproduce with conventional rendering techniques – usually highly chaotic systems, natural phenomena, or ...
Return Fire is a 1995 video game developed by Silent Software, Inc. for 3DO and ported to the Microsoft Windows and PlayStation in 1996. It is a sequel to Fire Power (1987) and was followed by Return Fire 2 (1998). An expansion pack, Return Fire: Maps O' Death, was released for the 3DO in 1995. [3]
Emergency (video game series) Emergency (video game) Emergency 2: The Ultimate Fight for Life; Emergency 3: Mission Life; Emergency 4: Global Fighters for Life; Emergency 5; Emergency Fire Response; Emergency Heroes; Emergency Mayhem
Freakin' Funky Fuzzballs is a top-down puzzle video game written by Ian Currie and Robert Koller for DOS and published by Sir-Tech Software. In it, a fuzzball must navigate several maps and avoid the "enemy."
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A typical video tearing artifact (simulated image) Screen tearing [1] is a visual artifact in video display where a display device shows information from multiple frames in a single screen draw. [2] The artifact occurs when the video feed to the device is not synchronized with the display's refresh rate.
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