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  2. Virtual reality in primary education - Wikipedia

    en.wikipedia.org/wiki/Virtual_Reality_in_Primary...

    Since Virtual reality is a simulated environment, simulator sickness is a concern for the user. Wearing Virtual Reality headset for a long period of time could cause discomfort and poor depth perception for students. [32] This is potentially caused by the short distance between the electronic screen and the eyes of the user. [32]

  3. Virtual reality dangers? How gamers are ending up in ... - AOL

    www.aol.com/virtual-reality-dangers-gamers...

    Gamers are ending up with serious injuries from playing virtual reality gaming systems.

  4. Mixed reality game developed at UGA may help kids ... - AOL

    www.aol.com/mixed-reality-game-developed-uga...

    Mixed reality gaming may be the motivation kids need to stay active, according to a new study from the University of Georgia. Children participating in the study saw a significant increase in ...

  5. Horizon Worlds - Wikipedia

    en.wikipedia.org/wiki/Horizon_Worlds

    Meta Horizon Worlds is an online virtual reality game with an integrated game creation system developed and published by Meta Platforms. On this multi-player virtual platform, players move and interact with each other in various worlds that host events, games, and social activities. They can also build and publish worlds similar to Rec Room.

  6. Virtual reality game - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_game

    A virtual reality game or VR game is a video game played on virtual reality (VR) hardware. Most VR games are based on player immersion , typically through a head-mounted display unit or headset with stereoscopic displays and one or more controllers .

  7. BattleTech Centers - Wikipedia

    en.wikipedia.org/wiki/BattleTech_Centers

    Today, the gaming cockpits can now be found in only 2 sites listed in table below in the United States. [2] The BattleTech Center later became known as “Virtual World Centers” as the organization expanded its product line and the quantity of physical storefronts. The development of cockpit based simulators and their deployment were key to ...

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