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Mafia, also known as Werewolf, is a Russian social deduction game created by Dimitry Davidoff in 1986. [2] The game models a conflict between two groups: an informed minority (the mafiosi or the werewolves) and an uninformed majority (the villagers).
Ultimate Werewolf is a card game designed by Ted Alspach and published by Bézier Games. [2] It is based on the social deduction game, Werewolf, which is Andrew Plotkin's reinvention of Dimitry Davidoff's 1987 game, Mafia. [3] [4] The Werewolf game appeared in many forms before Bézier Games published Ultimate Werewolf in 2008. [2] [1]
The Werewolves of Millers Hollow (French: Les Loups-garous de Thiercelieux, or sometimes only referred as Loups-garous) is a card game created by the French authors Philippe des Pallières and Hervé Marly that can be played with 8 to 47 players. [1] The game is based on the Russian game Mafia. It was nominated for the 2003 Spiel des Jahres award.
Social deduction games have been adapted to video games numerous times through mods or full games. One instances of such adaptations are custom maps for StarCraft: Brood War including Changeling and The Thing. [4] These custom maps inspired later Warcraft III custom maps including Mafia, Werewolf, Zerg Infestation, and another Changeling and ...
Alspach's games range from social deduction and party games to mid-weight strategy games. He has carved out a unique niche with werewolf themed games, from Ultimate Werewolf to Werewords to the Silver series of card games. Alspach is credited as having designed over 80 stand-alone games and expansions.
The game starts with the Moderator handing each player a card. Players play out the role given to them by the card: Villager: All but three players will be villagers. Villagers have no special role in the game. Werewolf: Two players will be werewolves. Seer: One player will be the seer.
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