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Early 1440p computer displays became commonly available in 2010. Dell's UltraSharp U2711 monitor was released in 2010 as WQHD, with a 1440p widescreen. [1] The 27-inch Apple LED Cinema Display released in 2010 also had a native resolution of 2560 × 1440, as did the Apple Thunderbolt Display which was sold from July 2011 to June 2016.
The resolution 3840 × 2160, sometimes referred to as 4K UHD or 4K × 2K, has a 16:9 aspect ratio and 8,294,400 pixels. It is double the size of Full HD ( 1920 × 1080 ) in both dimensions for a total of four times as many pixels, and triple the size of HD ( 1280 × 720 ) in both dimensions for a total of nine times as many pixels.
960H is a resolution used in analog CCTV equipment. 960H represents the number of horizontal pixels in a video signal transmitted from a camera or received by a DVR (Digital Video Recorder). The resolution of 960H depends on whether the equipment is PAL or NTSC based: 960H represents 960 x 576 (PAL) or 960 x 480 (NTSC) pixels.
As of 2013, many games are adopting support for 21:9 ultrawide resolutions, [31] which can give a gameplay advantage due to increased field of view, [23] although this is not always the case. [32] 4:3 monitors have the best compatibility with older games released prior to 2005 when that aspect ratio was the mainstream standard for computer ...
On November 10, 2016, Sony released the PlayStation 4 Pro, which supports 4K streaming and gaming, [91] though many games use checkerboard rendering or are upscaled 4K. [92] On November 7, 2017, Microsoft released the Xbox One X , which supports 4K streaming and gaming, [ 93 ] though not all games are rendered at native 4K.
A shared size for older portable video game systems. The nearly-square (but landscape) aspect ratio and coarse pixel resolution gave these games a characteristic visual style. Colour depth ranged from 4 colours (2 bpp ) with the original Game Boy , through 16–32 colours (4–5 bpp) with the Game Gear , to a maximum of 56 colours (equivalent ...
4K Ultra HD (declaration) – 4K refers to image resolution, or the number of pixels used for each image. Games described as being 4K offer a resolution of 3840 pixels × 2160 lines, offering substantially higher resolution than 1080p HD. To view 4K games at their native resolution, the user's TV must be 4K-capable.
1080p progressive scan HDTV, which uses a 16:9 ratio. Some commentators also use display resolution to indicate a range of input formats that the display's input electronics will accept and often include formats greater than the screen's native grid size even though they have to be down-scaled to match the screen's parameters (e.g. accepting a 1920 × 1080 input on a display with a native 1366 ...