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ourWorld combined an online virtual world with a range of casual gaming activities. [1] Each player had an avatar and a condo which could be decorated. An in-game currency, "Flow", was earned by talking, dancing, eating and drinking, and playing games. Flow could be exchanged for experience points and coins. ourWorld operated on
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SmallWorlds was free to play and join, with a requirement to be at least 13 years of age. It was designed to be teenage friendly, being more casual and less provocative than Second Life. [5] This game brought teenagers and people from all over the world, in terms of playing with people from different areas in life.
The service is designed for teenagers, and the average age of users being between 12 and 25. [3] The Innovation Exchange listed Woozworld as one of the most innovative Canadian technology companies in 2011, and About.com awarded it with the 2012 Readers' Choice Award for Best Website for Teens: Gaming and Virtual Worlds.
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