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Video games centered around Harley-Davidson motorcycles. Pages in category "Harley-Davidson video games" The following 4 pages are in this category, out of 4 total.
User modification, or modding, of video games in the open world sandbox Grand Theft Auto series is a popular trend in the PC gaming community. These unofficial modifications are made by altering gameplay logic and asset files within a user's game installation, and can change the player's experience to varying degrees.
List: Proprietary: Games can be published royalty-free GDevelop: C++, JavaScript: 2008 Events editor, JavaScript (Optional) Yes 2D, 3D Windows, Linux, Mac, HTML5, Android, iOS, Facebook Instant Games: MIT: Drag-and-drop game engine for everyone, almost everything can be done from the GUI, no coding experience required to make games Genie Engine ...
Manage sound integration; Apply the Windows Spatial Audio API, or Dolby Atmos. Wwise allows for on-the-fly audio authoring directly in game. Over a local network, users can create, audition, and tweak sound effects and subtle sound behaviors while the game is being played on another host. Wwise also includes the following components:
List of free massively multiplayer online games; List of massively multiplayer online first-person shooter games; List of massively multiplayer online real-time strategy games; List of massively multiplayer online turn-based strategy games; List of free multiplayer online games; List of multiplayer browser games
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Covox Sound Master Card Oki Electric Industry: Oki MSM5232 1983 8 Arcade games (particularly Taito games), Korg Poly-800 polyphonic synthesiser: Complementary MOS (CMOS) chip [20] [18] [21] Philips: Philips SAA1099: 1984 6 SAM Coupé, Creative Music System (also known as Game Blaster) [22] Ricoh: Ricoh 2A03 / 2A07 1983 5
Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files. The new engine reads the old engine's files and, in theory, loads and understands its assets in a way that is indistinguishable from ...