Search results
Results from the WOW.Com Content Network
Best-first search is a class of search algorithms which explores a graph by expanding the most promising node chosen according to a specified rule.. Judea Pearl described best-first search as estimating the promise of node n by a "heuristic evaluation function () which, in general, may depend on the description of n, the description of the goal, the information gathered by the search up to ...
A* is an informed search algorithm, or a best-first search, meaning that it is formulated in terms of weighted graphs: starting from a specific starting node of a graph, it aims to find a path to the given goal node having the smallest cost (least distance travelled, shortest time, etc.).
Another example of heuristic making an algorithm faster occurs in certain search problems. Initially, the heuristic tries every possibility at each step, like the full-space search algorithm. But it can stop the search at any time if the current possibility is already worse than the best solution already found.
It is a variant of iterative deepening depth-first search that borrows the idea to use a heuristic function to conservatively estimate the remaining cost to get to the goal from the A* search algorithm. Since it is a depth-first search algorithm, its memory usage is lower than in A*, but unlike ordinary iterative deepening search, it ...
function simple memory bounded A *-star (problem): path queue: set of nodes, ordered by f-cost; begin queue. insert (problem. root-node); while True do begin if queue. empty then return failure; //there is no solution that fits in the given memory node:= queue. begin (); // min-f-cost-node if problem. is-goal (node) then return success; s:= next-successor (node) if! problem. is-goal (s ...
State space search is a process used in the field of computer science, including artificial intelligence (AI), in which successive configurations or states of an instance are considered, with the intention of finding a goal state with the desired property. Problems are often modelled as a state space, a set of states that a problem can be in.
Breadth-first search can be viewed as a special-case of Dijkstra's algorithm on unweighted graphs, where the priority queue degenerates into a FIFO queue. The fast marching method can be viewed as a continuous version of Dijkstra's algorithm which computes the geodesic distance on a triangle mesh.
Artificial intelligence arms race – competition between two or more states to have its military forces equipped with the best "artificial intelligence" (AI). Lethal autonomous weapon; Military robot; Unmanned combat aerial vehicle; Mitigating risks: AI safety; AI control problem