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Computer Gaming World, founded in 1981, stated in 1987 that it was the only survivor of 18 color magazines for computer games in 1984. [ 8 ] Meanwhile, in Japan, the first magazines entirely dedicated to video games began appearing from 1982, beginning with ASCII 's LOGiN , followed by several SoftBank publications and Kadokawa Shoten 's Comptiq .
Pages in category "Video game magazines published in the United States" The following 8 pages are in this category, out of 8 total. This list may not reflect recent changes .
PC Gamer is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc.The magazine has several regional editions, with the UK and US editions becoming the best selling PC games magazines in their respective countries.
The Turkish edition was founded and initially written by M. Berker Güngör (alias "Maddog") in 1997 and then Sinan Akkol (alias "Blaxis") joined the family couple of years later when he attended to a contest and became the heart of Level; today it is the leading computer games magazine in Turkey, with over 25 authors and distribution of 20,000 per issue.
B's LOG (sometimes stylized as B's-LOG) is a Japanese gaming magazine, published in both print and digital formats, by Kadokawa Game Linkage (via Enterbrain), aimed at the female market. [2] [3] [4] Games covered in this publication typically fall into the otome [5] and BL genres. According to parent company Kadokawa, it has a circulation of ...
Mary Lugones took over the role as publisher for Game Informer. In 2010, Game Informer became the 5th largest magazine in the US with 5 million copies sold, ahead of popular publications like Time, Sports Illustrated, and Playboy. [14] By 2011, Game Informer had become the 3rd largest magazine in the US, topping 8 million copies circulated. [15]
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A Profound Waste of Time is a British contemporary video game magazine. Crowdfunded through Kickstarters, the magazine is self-published by freelance graphic designer Caspian Whistler. The campaign for the first issue in 2016 raised £39,000; four issues have been published, and a fifth is being crowdfunded.