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The game was created by Charlie "Flayra" Cleveland, who later founded the company Unknown Worlds Entertainment. Natural Selection v1 was first publicly released on Halloween 2002, and is now at version 3.2. Natural Selection 2 was released in late 2012. The game features two teams: Kharaa (alien species) and Frontiersmen (human space marines).
Natural Selection 2 is a multiplayer video game which combines first-person shooter and real-time strategy rules. It is set in a science fiction universe in which a human team fights an alien team for control of resources and territory in large and elaborate indoor facilities. [1] It is the sequel to Natural Selection.
The game is cited as a little-known forerunner of virtual-life simulator games to follow. [ 3 ] [ 4 ] One of the earliest dating sims , Tenshitachi no gogo , [ 5 ] was released for the 16-bit NEC PC-9801 computer that same year, [ 6 ] though dating sim elements can be found in Sega 's earlier Girl's Garden in 1984.
The success of Natural Selection convinced Cleveland to start work on a commercial sequel to the game: Natural Selection 2. Soon after, Cleveland founded Unknown Worlds Entertainment as a commercial computer games studio. Although the casual games market is not the intended direction of Unknown Worlds, Zen of Sudoku, a casual puzzle computer ...
Tierra is a computer simulation developed by ecologist Thomas S. Ray in the early 1990s in which computer programs compete for time (central processing unit time) and space (access to main memory). In this context, the computer programs in Tierra are considered to be evolvable and can mutate , self-replicate and recombine .
Evolutionary game theory encompasses Darwinian evolution, including competition (the game), natural selection (replicator dynamics), and heredity. Evolutionary game theory has contributed to the understanding of group selection, sexual selection, altruism, parental care, co-evolution, and ecological dynamics. Many counter-intuitive situations ...
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Their aim is to demonstrate that the process that drives evolutionary systems—random variation combined with non-random cumulative selection—is different from pure chance. The thought experiment was formulated by Richard Dawkins, and the first simulation written by him; various other implementations of the program have been written by others.