Search results
Results from the WOW.Com Content Network
Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Pages for logged out editors learn more
There are eight uniform tilings that can be based from the regular hexagonal tiling (or the dual triangular tiling).Drawing the tiles colored as red on the original faces, yellow at the original vertices, and blue along the original edges, there are 8 forms, 7 which are topologically distinct.
Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Help; Learn to edit; Community portal; Recent changes; Upload file
Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Help; Learn to edit; Community portal; Recent changes; Upload file
By comparison, in a square grid map, the distance from the center of each square cell to the center of the four diagonal adjacent cells it shares a corner with is √ 2 times that of the distance to the center of the four adjacent cells it shares an edge with. This equidistant property of all adjacent hexes is desirable for games in which the ...
The elements of a polytope can be considered according to either their own dimensionality or how many dimensions "down" they are from the body.
In geometry, the hexagonal tiling or hexagonal tessellation is a regular tiling of the Euclidean plane, in which exactly three hexagons meet at each vertex. It has Schläfli symbol of {6,3} or t {3,6} (as a truncated triangular tiling).
For example: 3 6; 3 6; 3 4.6, tells us there are 3 vertices with 2 different vertex types, so this tiling would be classed as a ‘3-uniform (2-vertex types)’ tiling. Broken down, 3 6 ; 3 6 (both of different transitivity class), or (3 6 ) 2 , tells us that there are 2 vertices (denoted by the superscript 2), each with 6 equilateral 3-sided ...