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408 Request Timeout Couldn't find the user in time. The server could not produce a response within a suitable amount of time, for example, if it could not determine the location of the user in time. The client MAY repeat the request without modifications at any later time. [1]: §21.4.9 409 Conflict User already registered.
When a connection is set up, the congestion window, a value maintained independently at each host, is set to a small multiple of the maximum segment size (MSS) allowed on that connection. Further variance in the congestion window is dictated by an additive increase/multiplicative decrease (AIMD) approach. This means that if all segments are ...
Time at the server when the request arrived, in NTP timestamp format. Transmit Timestamp (xmt): 64 bits Time at the server when the response left, in NTP timestamp format. Extension Field: variable Optional field(s) for NTP extensions (see [5], Section 7.5). Key Identifier: 32 bits Unsigned integer designating an MD5 key shared by the client ...
A message sequence chart (or MSC) is an interaction diagram from the SDL family standardized by the International Telecommunication Union. The purpose of recommending MSC (Message Sequence Chart) is to provide a trace language for the specification and description of the communication behaviour of system components and their environment by ...
This is defined in the CORBA-defined standard exception set and the implementation-specific extended exception set. Through the exceptions, the application can determine if a call failed for reasons such as "Small problem, so try again", "The server is dead", or "The reference does not make sense."
The server can use the used-units count for debiting the subscriber balance (granting units does not indicate that they will be used. The Used-Units AVP contains the actual usage). It is also possible for the server to tell the client how long the grant is valid, in which case the client is expected to send an update when the grant timer expires.
Cloud gaming is the streaming of games from a central server onto a desktop client. [301] This is another way to play games on Linux that are not natively supported, [302] [303] although some cloud services, such as the erstwhile Google Stadia, [304] [305] are hosted on Linux [306] [307] and Android servers. [308] GamingAnywhere is an open ...
This page contains a dump analysis for errors #111 (Ref after last reference list).. It can be generated using WPCleaner by any user. It's possible to update this page by following the procedure below: