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This is a list of free and open-source software (FOSS) packages, computer software licensed under free software licenses and open-source licenses. Software that fits the Free Software Definition may be more appropriately called free software ; the GNU project in particular objects to their works being referred to as open-source . [ 1 ]
Figma is a collaborative web application for interface design, with additional offline features enabled by desktop applications for macOS and Windows. The feature set of Figma focuses on user interface and user experience design, with an emphasis on real-time collaboration , [ 2 ] utilising a variety of vector graphics editor and prototyping tools.
It could also be the prevention of a commercialization of a free product in future, e.g. when distributed under a non-commercial license like CC NC. By replacing the non-free content with free content, these games could also become completely free. In practice, many projects include a mixture of free and non-free own content.
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Project Spark is a digital canvas which can be used to make games, movies and other experiences. A player can download other user-generated content, remix that content or create content of their own. A player can use the Xbox controller, keyboard and mouse, touch devices and Kinect to build experiences. Kinect can be used to animate models and ...
Manhattan Project is played from a 2.5D perspective. Though the engine projects the game in 3D, gameplay is restricted to a two dimensional plane. Duke Nukem: Manhattan Project was built using a 3D engine known as Prism3D. The levels and characters are fully three-dimensional, and both the camera and Duke can move along any axis, but movement ...
Project Gutenberg (PG) is a volunteer effort to digitize and archive cultural works, as well as to "encourage the creation and distribution of eBooks." [2] It was founded in 1971 by American writer Michael S. Hart and is the oldest digital library. [3]
With over 5.2 million participants worldwide, the project was the volunteer computing project with the most participants to date [when?]. The original intent of SETI@home was to utilize 50,000–100,000 home computers. [18] Since its launch on May 17, 1999, the project has logged over two million years of aggregate computing time. [as of?