Search results
Results from the WOW.Com Content Network
Latency refers to a short period of delay (usually measured in milliseconds) between when an audio signal enters a system, and when it emerges.Potential contributors to latency in an audio system include analog-to-digital conversion, buffering, digital signal processing, transmission time, digital-to-analog conversion, and the speed of sound in the transmission medium.
External AV-sync errors can occur if a microphone is placed far away from the sound source, the audio will be out of sync because the speed of sound is much lower than the speed of light. If the sound source is 340 meters from the microphone, then the sound arrives approximately 1 second later than the light. The AV-sync delay increases with ...
The group delay and phase delay properties of a linear time-invariant (LTI) system are functions of frequency, giving the time from when a frequency component of a time varying physical quantity—for example a voltage signal—appears at the LTI system input, to the time when a copy of that same frequency component—perhaps of a different physical phenomenon—appears at the LTI system output.
Whether it's a buffering video or a stuttering internet video game, we all know the bane of online existence that is lag.You especially know how annoying lag is if you livestream.If you broadcast ...
If the delay is fairly significant (more than a few hundred milliseconds), it is considered annoying. If the delay is very small (tens of milliseconds or less [3]), the phenomenon is called sidetone. If the delay is slightly longer, around 50 milliseconds, humans cannot hear the echo as a distinct sound, but instead hear a chorus effect. [3]
The recent rally in Detroit where former President Donald Trump’s microphone went bad, leaving him to pace the stage for almost 20 minutes, is more important than you might think.. Sure ...
Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games. [1]
Spill occurs when sound is detected by a microphone not intended to pick it up (for example, the vocals being detected by the microphone for the guitar). [3] Spill is often undesirable in popular music recording, [4] as the combined signals during the mix process can cause phase cancellation and may cause difficulty in processing individual tracks. [2]