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  2. Lag (video games) - Wikipedia

    en.wikipedia.org/wiki/Lag_(video_games)

    Ping time is the network delay for a round trip between a player's client and the game server as measured with the ping utility or equivalent. Ping time is an average time measured in milliseconds (ms). [citation needed] The lower one's ping is, the lower the latency is and the less lag the player will experience.

  3. Round-trip delay - Wikipedia

    en.wikipedia.org/wiki/Round-trip_delay

    RTT is a measure of the amount of time taken for an entire message to be sent to a destination and for a reply to be sent back to the sender. The time to send the message to the destination in its entirety is known as the network latency, and thus RTT is twice the latency in the network plus a processing delay at the destination.

  4. Latency (engineering) - Wikipedia

    en.wikipedia.org/wiki/Latency_(engineering)

    Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games.

  5. Time to live - Wikipedia

    en.wikipedia.org/wiki/Time_to_live

    The original DARPA Internet Protocol's RFC describes [1]: §1.4 TTL as: . The Time to Live is an indication of an upper bound on the lifetime of an internet datagram.It is set by the sender of the datagram and reduced at the points along the route where it is processed.

  6. Packet loss - Wikipedia

    en.wikipedia.org/wiki/Packet_loss

    The amount of packet loss that is acceptable depends on the type of data being sent. For example, for voice over IP traffic, one commentator reckoned that "[m]issing one or two packets every now and then will not affect the quality of the conversation. Losses between 5% and 10% of the total packet stream will affect the quality significantly."

  7. ping (networking utility) - Wikipedia

    en.wikipedia.org/wiki/Ping_(networking_utility)

    Ping measures the round-trip time for messages sent from the originating host to a destination computer that are echoed back to the source. The name comes from active sonar terminology that sends a pulse of sound and listens for the echo to detect objects under water. [1] Ping operates by means of Internet Control Message Protocol (ICMP) packets.

  8. Smurf attack - Wikipedia

    en.wikipedia.org/wiki/Smurf_attack

    A single (double broadcast) ping to a network with 100 hosts causes the network to process 10 000 packets. If the payload of the ping is increased to 15 000 bytes (or 10 full packets in Ethernet) then that ping will cause the network to have to process 100 000 large packets per second. Send more packets per second, and any network would ...

  9. Ping flood - Wikipedia

    en.wikipedia.org/wiki/Ping_flood

    A ping flood is a simple denial-of-service attack where the attacker overwhelms the victim with ICMP "echo request" packets. [1] This is most effective by using the flood option of ping which sends ICMP packets as fast as possible without waiting for replies.