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The game is about the challenges of content moderation of user-generated content on social media. [2] [3] According to Cory Doctorow, the video game is based on a card game Masnick used to teach people about the difficulties of content moderation. [4] It is designed for mobile phones but can also be played on personal computers.
Social simulation is a research field that applies computational methods to study issues in the social sciences.The issues explored include problems in computational law, psychology, [1] organizational behavior, [2] sociology, political science, economics, anthropology, geography, engineering, [2] archaeology and linguistics (Takahashi, Sallach & Rouchier 2007).
Computational sociology is a branch of sociology that uses computationally intensive methods to analyze and model social phenomena. Using computer simulations, artificial intelligence, complex statistical methods, and analytic approaches like social network analysis, computational sociology develops and tests theories of complex social processes through bottom-up modeling of social interactions.
Agent-based social simulation (or ABSS) [1] [2] consists of social simulations that are based on agent-based modeling, and implemented using artificial agent technologies. Agent-based social simulation is a scientific discipline concerned with simulation of social phenomena , using computer-based multiagent models.
The second is the utilization of simulation to address issues of network dynamics. DNA networks vary from traditional social networks in that they are larger, dynamic, multi-mode, multi-plex networks, and may contain varying levels of uncertainty. The main difference of DNA to SNA is that DNA takes interactions of social features conditioning ...
Swarm is an open-source agent-based modeling simulation package, useful for simulating the interaction of agents (social or biological) and their emergent collective behavior. Swarm was initially developed at the Santa Fe Institute in the mid-1990s, and since 1999 has been maintained by the non-profit Swarm Development Group .
John Conway's agent-based simulation "Game of Life" was enhanced and applied to Schelling's original idea by Joshua M. Epstein and Robert Axtell in their book Growing Artificial Societies. To demonstrate their findings on the field of agent-based simulation, a model was created and distributed with their book on CD-ROM.
Social and natural sciences; Educators; for students to model the behavior of decentralized systems; user friendly for K–12 students Mitchel Resnick, Eric Klopfer, and others at MIT Media Lab and The MIT Scheller Teacher Education Program, Massachusetts Institute of Technology; Cambridge, MA, USA